Names
Terravia Part 1: Assault Drop (v3.0)
Description
This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.4 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....)
Filenames
grendel1.wad
Size
239.64 KB
MD5
b5f824dd3dae1cfb0d75b884e87b9396
SHA-1
1117c75b09ec6164093314fff913771fe4d2a9b2
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E2M1
================================================================
Title                   : Terravia Part 1: Assault Drop (v3.0)
Filename                : GRENDEL1.WAD
Author                  : Phil Stracchino
Email Address           : alaric@netcom.com
Misc. Author Info       : Beginning DOOM! hacker, NRA activist,
                          unrepentant Goonophile,

Description             : This is a fairly large level, most of
                          which is "indoors".  It's mostly fairly
                          conventional, but there are a few fun
                          little twists.  One planned "scenery"
                          feature didn't make it in because of the
                          DOOM! engine's >64-2S-HOM bug, but may
                          be added after 1.4 comes out if the
                          engine bug is fixed as promised.
                          See the enclosed file, BRIEFING.TXT, for
                          more details.
                          NOTE:
                          This WAD comes with a set of modified weapon
                          sprites.  The new sprites are simply rotated
                          (and sometimes flipped) versions of the
                          existing sprites for the chaingun, shotgun,
                          rocket launcher and plasma rifle.  If you wish
                          to use these sprites, you must unzip this
                          archive using 'pkunzip -d'.  Batch files are
                          provided to install and remove the modified
                          sprites.
                          Installing the new sprites looks a little odd
                          when you kill sergeants, but was done in order
                          to make the armory look way cool.  (And it
                          DOES make it easier to find shotguns in the
                          compound, too....)

                          This is version 3.0 of this WAD.  The armory
                          door delay present in earlier versions has
                          been eliminated.

Additional Credits to   : The usual.  The guys at iD Software,
                          the authors of DEU and DEU-GCC, and 
                          Matt Wagner.

================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
New Sprites             : Yes (see above)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time                    : Estimated around 60 hours
Editor(s) used          : DEU-GCC 5.21
Known Bugs              : Some minor cosmetic defects exist - some
                          lower textures are not Y aligned.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  You may not charge a fee for it without my prior written
consent.



* Where to get this WAD *

FTP sites:infant2.sphs.indiana.edu under /pub/doom/...

E2M1

DM Spawns
8
Co-op Spawns
4
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