Names
Testride
Description
STORY: No story, as story and doom simply do not go well together. DESCRIPTION SHORT: My first three and last three maps. If you dont like the music, turn it off. You know how this works ;). Maps are of moderate difficulty. DESCRIPTION: Well... where do I start. I began mapping for DooM in 2007, after playing it for a decade. My first level (which is level 3 in this wad) ought to be sublime right away, I wanted to make a super large singleplayer map with story, new enemies, and all kind of Zdoom specials. That day the map was called infiltration (the blue keycard room was the first I ever made). Yet, after weeks of learning and horrible slow progress and not really satisfying results, I realized that it would take forever to release something good. Thats when I aborted this project and started the testride maps (level 1&2). I wanted these levels only to be concept maps with no real interest in outstanding architecture whatsoever. Idea behind map 1 is that you see your goal almost right away, but you need to go in opposite directions to retrieve the keys to open the "castle", with an alternative route back to the middle. Map 2 is supposed to be a hasty level with focus on evade incoming attacks and hitting the switches before you get overwhelmed rather than killing every monster in sight. But as I made these two levels I felt that even these two took too long, so eventually I lost interest in mapping. But every few months I discovered the wads on my hard drive and worked a bit further... aborted again... found it and worked on it again. Until 2 weeks in the past. I thought, that it would be a shame that after all these endless hours of learning and mapping, no one got to play my map. Seemed like dead and wasted hours to me. With that thought in mind I began not to enhance the levels to the quality I initially wanted, but just to make them playable. I just finished them, without adding something or put extreme effort in something new. I do not say they are extraordinary, they're decent at best. But maybe you have fun while playing them. If you read all this: Thank you for your attention! :) And btw, if you're wondering: The Miditracks are: Tool - Intolerance, Iron Maiden - Aces High and Iron Maiden - To tame a land. The Start-up is a reason3 track I made myself cause I was bored ;) Rock on! \m/
Filenames
testride.wad
Size
3.31 MB
MD5
99cc05c158ec6f0e246244a9d216f300
SHA-1
fb2d7e269dd84d60c52ed44db74df6ba66bbe751
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
54
Maps
3
 
MAP01, MAP02, MAP03
===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Testride
Filename                : Testride
Release date            : 11/17/2010
Author                  : Bullet-time
Email Address           : Vicariously-i@web.de
Other Files By Author   : None
Misc. Author Info       : /

Description             : STORY:
                          No story, as story and doom simply do not go
                          well together.
                          
                          DESCRIPTION SHORT:
                          My first three and last three maps. If you dont
                          like the music, turn it off. You know how this
                          works ;). Maps are of moderate difficulty.
                          
                          DESCRIPTION:
                          Well... where do I start.
                          I began mapping for DooM in 2007, after playing
                          it for a decade. My first level (which is level 3
                          in this wad) ought to be sublime right away, I
                          wanted to make a super large singleplayer map
                          with story, new enemies, and all kind of Zdoom
                          specials. That day the map was called
                          infiltration (the blue keycard room was the first
                          I ever made). Yet, after weeks of learning and
                          horrible slow progress and not really satisfying
                          results, I realized that it would take forever to
                          release something good.
                          Thats when I aborted this project and started the
                          testride maps (level 1&2). I wanted these levels
                          only to be concept maps with no real interest in
                          outstanding architecture whatsoever. Idea behind
                          map 1 is that you see your goal almost right
                          away, but you need to go in opposite directions
                          to retrieve the keys to open the "castle", with
                          an alternative route back to the middle. Map 2 is
                          supposed to be a hasty level with focus on evade
                          incoming attacks and hitting the switches before
                          you get overwhelmed rather than killing every
                          monster in sight.
                          But as I made these two levels I felt that even
                          these two took too long, so eventually I lost
                          interest in mapping. But every few months I
                          discovered the wads on my hard drive and worked a
                          bit further... aborted again... found it and
                          worked on it again.
                          Until 2 weeks in the past. I thought, that it
                          would be a shame that after all these endless
                          hours of learning and mapping, no one got to play
                          my map. Seemed like dead and wasted hours to me.
                          With that thought in mind I began not to enhance
                          the levels to the quality I initially wanted, but
                          just to make them playable. I just finished them,
                          without adding something or put extreme effort in
                          something new.
                          I do not say they are extraordinary, they're
                          decent at best. But maybe you have fun while
                          playing them.
                          If you read all this: Thank you for your
                          attention! :)
                          And btw, if you're wondering: The Miditracks
                          are: Tool - Intolerance, Iron Maiden - Aces High
                          and Iron Maiden - To tame a land. The Start-up
          is a reason3 track I made myself cause I was
                          bored ;)
                          Rock on! \m/

Additional Credits to   : /
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 1 Weapon
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-3
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not really.


* Construction *

Base                    : New from scratch
Build Time              : Half a world war
Editor(s) used          : Doom Builder/2, XWE
Known Bugs              : Maybe some minor I did not reveal
May Not Run With...     : old versions of zdoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
0
Co-op Spawns
1

MAP02

DM Spawns
0
Co-op Spawns
1

MAP03

DM Spawns
0
Co-op Spawns
1
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