The Altar of Flesh
The Altar of Flesh
A fleshy/hellish medium-size map
=========================================================================== Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : The Altar of Flesh Filename : altarflesh.wad Release date : 09/18/05 Author : Ian "Xanthier" Barefoot Email Address : <email removed> Other Files By Author : None, this is my first Misc. Author Info : Avid Doomer, 23 I live with my dad :/ Description : A fleshy/hellish medium-size map Additional Credits to : Id Software (of course); Pascal "CodeImp" vd Heiden for Doom Builder; XWE also. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : Yes (altrflsh-1524.lmp by ragnew) Other : No * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only (not tested) Deathmatch 2-4 Player : Player starts only (not tested) Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 1/2 months Editor(s) used : Doom Builder 1.66, XWE version 1.15 Known Bugs : A couple textures display misaligned in Boom. Let me know if you find any others. May Not Run With... : Unknown =============================================================== * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get this WAD * ftp://archives.3dgamers.com/pub/idgames/ and mirrors * Notes * The Story (Because I suck at stories but every wad should have one) You, a lone marine track down the demons who overran your base to this building, a bizarre abomination, a shrine has appeared inside, rising from the ground. The air rising up from it is foul and composed of bones and twisted living parts of men. An aura of evil and power radiates from it's core, it must be rooted in the lower levels, the source of the invasion must be there. You stealthily begin desending the stairs into the levels below. Darkness shrouds you and the air grows frightfully cold and clammy. Your foot misses a step and you plunge into an abyss. You awaken again, probably hours later hearing growls, screams and the scraping of claws surrounding you. This place is different, warm, living, breathing, and it smells of death and rotting flesh. You wonder how you survived the fall and how far earth's surface lies. At the moment, it might as well have been a hundred miles. All your weapons didn't endure quite as well as you, they lie about broken and maimed, you toss them away in disgust and pull a pistol from it's place, snuggled warmly against your leg, you make your way down this new staircase before you enclosed by walls. But you know you can't stay here forever, there seems to be a large room ahead past a small pillar with creatures eyes seemingly embedded in it. You trudge ahead, ready for whatever wicked inabitants await... This is my first released level, so feel free to contact and offer constructive criticism. Whether it be poor gameplay, bugs, misaligned textures, poor attention to detail, you name it -- I'd like to hear from you. And send me any demos you make, I'd love to have them, especially if you beat the time on this one. If this level is received well I may make it into a short series of 4-7 levels, of which this would actually be the 2nd map. I hope you enjoy playing this, cause it was a blast to make it! A GREAT BIG THANKS to: the Doom Community mainly the members of Doomworld for putting up with all my badgering questions in Editing. Thanks to all the members who play-tested my level and gave me lots of constructive criticism and expert advice, mainly Ragnew, who provided me with a UV demo, also Udderdude, and Kwad Damji (Spelling?) who tested. You've been a major help guys.