Names
"The Artifact" ARTIFACT.WAD Version 2.1
Description
You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good! You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (Something about having to climb a waterfall and navigate some sewers). You here a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of storm troopers that failed miserably. The one lone survivor kept babbling about "blowing up a mountain", though not the way they intended.
Filenames
artifact.wad
Size
1.08 MB
MD5
2b85b0f47fd7b5dd393a59230c1e019c
SHA-1
9fc33e1466dd7725c6f868ad774fde09d5d322e4
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
33
Maps
3
 
E1M1, E1M2, E1M3
================================================================
Title                   : "The Artifact" ARTIFACT.WAD Version 2.1
Author                  : Paul Schmitz
Email Address           : PSchmitz1@comcast.net

27 Oct 2004 - Hard to believe it's been over 10 years since the intial release.
      Below are my original notes (with slight modifications) about the 
      release. DOOM 1.666?? What can I say?  Just pretend it's 1994. ;)

              This was the final release to the old Action Forums on 
      Compuserve.  Bug fixes mostly. 
      

Description             : You've been to hell and back, now it's MILLER time!
                          Unfortunately the officer you pounded earlier is 
                          now your new CO.  Guess who gets the next S**T 
                          detail?  While boarding the drop ship, you find out 
                          some strange goings-on are happening at a UAC 
                          facility in the Andes mountains.  It appears that 
                          what recently happened on Mars is happening here.  
                          People rising from the dead, demons and monsters 
                          gnawing the living.  Not good!  
                          
                          You are to meet some undercover operatives at the 
                          facility who will lead you to a secret base nearby
                          (Something about having to climb a waterfall and 
                          navigate some sewers). You here a rumor about the 
                          discovery of an alien artifact that supposedly 
                          started this whole mess.  You also hear a story 
                          about a UAC backed raid by a company of storm 
                          troopers that failed miserably.  The one lone 
                          survivor kept babbling about "blowing up a 
                          mountain", though not the way they intended.  

                          The drop ship doors open, and you hit the ground 
                          running.  Great!  An entire company of veteran 
                          spacers gets wiped out, and they send you in alone 
                          with a pistol, just because you did it before.
                          
                          Fortunately, a reception party is waiting 
                          for you.  Unfortunately, THIS reception party is not
                          the undercover operatives you were to meet!  AMBUSH!

Additional Credits to   : id Software for making THE BEST GAME IN THE COSMOS:
                          DOOM.  Raphael Quinet and Brendon Wyber, the 
                          developers of the BEST Doom editor, DEU 5.21 GCC. 
                          Collin Reed for the indispensable program BSP 1.2X,
                          and L.W. Witek for Reject 1.0                          

                          I would also like to credit Leo Martin Lim for the 
                          excellent discovery for invisible platforms which he                          
                          used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD).
  if it wasn't for UAC_DEAD, I would never have taken the
                          plunge into DOOM editing.

                          Last, but certainly not least, I wish to thank my
                          lovely wife Lynn, who allowed me to pursue my
                          DOOMing pleasure.  And, of course, Jonathan and 
                          Matthew (my two boys and future DOOM hall of 
                          famers).

================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2, E1M3
Doom Version            : Requires DOOM 1.666 or greater
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No (Way too Big!!!)
Difficulty Settings     : Yes (All)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New three level episode from scratch

Build Time              : Six months (amongst earning a living, loving my 
                          wife and playing with my boys, I squeezed in as 
                          much time as I could working on this PWAD).

Editor(s) used          : DEU 5.21 GCC version, BSP 1.2X, REJECT 1.0.0

Known Bugs              : On level 3 there is a bug that rarely occurs.  Due
                          to the use of the invisible platforms, when they
                          are viewed great distances (well beyond firing 
                          range) any "things" (including alive and dead 
                          monsters) will disappear from view.  This bug does 
                          NOT occur during combat , so it is an aesthetic, 
                          minor bug.  There is a spatial anomaly that does 
                          not effect game play, but it couldn't exist in the 
                          "real" world.  Fixed texture alignment problems 
                          found in earlier version.  Also moved PWAD to 
                          Episode One so the sky looks Earth-like.

                          Also fixed a bug in level 3 that will now let you
                          finish the WAD to its grisly conclusion 
                          (thanks Sean!).

History                 : 12/30/94  "The Artifact"  (CiS Action Forums)
                          05/19/95  "The Artifact" version 2.0 (CiS Action Forums)
                          06/01/96  Address update (CiS Action Forums)                          
                          10/27/04  Address update (Doom Archives - Thanks Graf!)

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. 

You MAY distribute this WAD, provided you include this file , with no 
modifications.  You may distribute this file in any electronic format 
(BBS, Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

CompuServe, ACTION Forum, DOOM I Library, called 
             DMARTI.ZIP, search using ARTIFACT as search parameter

TO PLAY:
============================================
To play this WAD, put the WAD file in your DOOM directory.
At the command prompt type: doom -file artifact.wad.
Pick episode 1. 
============================================

* Author's Notes *

This PWAD requires DOOM version 1.666 or greater.

I originally intended this PWAD to be one huge level, until I discovered
that I could no longer save games because of the limit placed on the size 
of the save game file.  Even though the original level is now broken into 
three parts, I tried to keep the look and feel of one big level.  Let me 
know if I succeeded.

Many complaints about tough beginning (in UV mode).  But HEY!  Walking into 
an ambush is not supposed to be easy!  My advice?  Don't just stand there, 
DO something!

I'M ABOUT TO TALK ABOUT THE ENDING, SO IF YOU DON'T WANT TO RUIN THE 
"SURPRISE", READ NO FURTHER.

SPOILER
.
.
.
.
.
.
.
.
.
.
.
.
The "surprise" ending is that there isn't one.  I did this on purpose since 
my intent was to have an ending similar to the one found in the shareware 
version of the original DOOM.  Let's face it, I don't care 
how bad you are, there is no way you can defeat 12 Cyberdemons without 
cheating.  <G>

But for you DOOM "Twoers" out there, you can get an updated version of 
"The Artifact" in the ACTION Forum (GO ACTION) in the DOOM II Level area. 
It's name is ARTIFACT.ZIP.

And don't forget to try the concluding trilogy called "Welcome to Hell".  It
too can be found on CIS in the DOOM II level section.  It's name is 
WELCOME.ZIP.

E1M1

DM Spawns
0
Co-op Spawns
4

E1M2

DM Spawns
0
Co-op Spawns
4

E1M3

DM Spawns
0
Co-op Spawns
4
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