Names
The BF Wad
Description
My latest Wad for HEXEN, complete w/scripts, This is a complete five level hub. (Plus a secret 6th level) I am kinda proud of the lighting effects and the work I did with the shadows. Believe it or not this started off as one level but got too slow, this forced me to turn it into a hub, and learn the scripting language. (AHHHHH! I still haven't figured it all out). It was developed on a 486DX-40 (running at 50) with a Trident 1 meg video card (ISA). And 20 meg of ram The sound card was a Sound Blaster 2.0. It runs great on my AM5x86-133 w/ a Diamond Stealth 64 2meg vram, AWE32, and 20 meg of ram. It still may run a little slow on slower machines. At least until you kill off the geeks. IMHO, this wad kicks ass. I still don't consider it to be done, but realise that I could twiddle with it forever.
Filenames
hex_bf.wad
Size
422.8 KB
MD5
88321807f4f458222f8b2d2b910115c7
SHA-1
aca914e94496864656822988670237465d96d65f
WAD Type
PWAD
IWAD
HEXEN
Engine
HEXEN
Lumps
72
Maps
6
 
MAP27, MAP28, MAP30, MAP31, MAP32, MAP33

=============================================================================
Title                   : The BF Wad   
Filename                : HEX_BF.WAD
Author                  : Dave Bolin
Email Address           : kotoryu@aol.com, KotoRyu@msn.com, feedback is
                          appreciated you know.
Misc. Author Info       : Martial Artist, Musician, Engineer, Husband, Dad,      
                          bipedal kinda guy.
Description             : My latest Wad for HEXEN, complete w/scripts, This    
                          is a complete five level hub. (Plus a secret 6th 
                          level) I am kinda proud of the lighting effects 
                          and the work I did with the shadows. Believe it or 
                          not this started off as one level but got too slow, 
                          this forced me to turn it into a hub, and learn the 
                          scripting language. (AHHHHH! I still haven't figured
                          it all out).
                          
                          It was developed on a 486DX-40 (running at 50) with
                          a Trident 1 meg video card (ISA). And 20 meg of ram
                          The sound card was a Sound Blaster 2.0. It runs 
                          great on my AM5x86-133 w/ a Diamond Stealth 64 2meg 
                          vram, AWE32, and 20 meg of ram. 
                          
                          It still may run a little slow on slower machines.
                          At least until you kill off the geeks. IMHO, this 
                          wad kicks ass. I still don't consider it to be done,
                          but realise that I could twiddle with it forever.

Additional Credits to   : id, Raven, DCK 3.4, Ben Morris for the editor and 
                          Hexen specs. Every Doom head and Heretic / Hexen    
                          addict on this planet and elsewhere, my kids
                          (the beta testers from hell) for deathmatch testing. 
                          (I died a thousand deaths.) The family that 
                          deathmatches together stays together.

=============================================================================

* Play Information *

Game                    : Hexen

Episode and Level #     : Maps 27, 28, 30, 31, 32, 33 This translates into 
                          levels 13, 14, 15, 16, 17, 18 (use these with visit 
                          or -warp, or id's DM)
Single Player           : Yes
Cooperative 2-8 Player  : Yes, I put in 8 player support but haven't tested it 
                          I've only got 4 people in my family with a 4 node 
                          network at home, and haven't tried v1.1 w/8 players 
                          yet. (at work of course!)
Deathmatch 2-8 Player   : Yes - See above, The flow of this wad was primarily
                          designed with single, or co-op playing in mind. The
                          individual maps though were designed with DEATHMATCH 
                          in mind, though I can't say where you'll wind up at.
                          Anybody that knows how to modify the map lump info 
                          could probably help me out and make the dm flow like
                          the coop and single player modes. If you can help me
                          out with this please e-mail me and I'll revise the
                          wad package.
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK3.4, Zennode
Known Bugs              : One or two that I just can't seem to track down.
                          Nothing big. I would appreciate any feedback on any
                          of the little critters (bugs) you run across, 
                          especially if you know how to solve them.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, please notify me and send me a copy.


You may do whatever you want with this file. Like how am I going to stop you?
I could say that I'll see you on the shores of hell (I'm that big guy with the 
Naginata). I would ask though that you include the original files in with 
yours. (Credit where credit is due...) Actually maybe you should just learn 
how to use an editor, and learn how to script, and use your own creativity 
instead of ripping off someone elses work. No?, well it was just a suggestion 
anyway.

* Where to get this WAD *

FTP sites: ftp.cdrom.com, ftp.idsoftware.com (WADS is where you find 'em)

BBS numbers: See above, people still use BBS's?

Other: AOL, MSN, who knows.... Like I said wads is where you find 'em

MAP27

DM Spawns
12
Co-op Spawns
17

MAP28

DM Spawns
8
Co-op Spawns
8

MAP30

DM Spawns
8
Co-op Spawns
8

MAP31

DM Spawns
8
Co-op Spawns
8

MAP32

DM Spawns
8
Co-op Spawns
8

MAP33

DM Spawns
8
Co-op Spawns
8
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