Names
The Big Stairs Experiment
Description
This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level.
Filenames
bigstair.wad
Size
24.75 KB
MD5
512081a3b815e3b729ffedb75de0d824
SHA-1
38f6d8ccfbd9512bbf9d6fd3f1e8d9f155f1c9eb
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
Title:          The Big Stairs Experiment
Filename:       BIGSTAIR.WAD
Author:         Brian Siano
Email:          siano@cceb.med.upenn.edu

Description:   
This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level. 
======================================================================================

Episode and level:      DOOM2/MAP01
Single Player:          YES
Coop 2-4 players:       NO
Deathmatch:             NO
Difficulty Settings:    NO
New sounds:             NO
New Graphics:           NO
New Music:              NO
Demos Replaced:         NONE

Base:                   New level from scratch
Editors used:           DEEP
Known Bugs:             
A few instances of flicker, mainly from having such a big room.

COPYRIGHT/PERMISSIONS

Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with no modifications.
You may distribute this file in any electronic format as long as you include this file intact.


E1M1

DM Spawns
0
Co-op Spawns
1
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Creative Commons License