The Cacodemon Factory
The Cacodemon Factory
A very little map whit some scripts, mostly inspired by my contribution to the famous 1monster project... this one is a sort of factory\space station\demon hive\whatever base.... Contains also a bonus map can i done in 1997 circa and fell damn good the spirit of 1monster...
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Skulltag Primary purpose : Single + Coop Play =========================================================================== Title : The Cacodemon Factory Filename : CACOCRAP.WAD Release date : Author : Walter "Daimon" Confalonieri Email Address : firstname.lastname@example.org Other Files By Author : Try of a level of DooM "anime music" and "a real rude one" Demons just wanna have fun Morbid Scream Wolfeshit Saga T_T Requiem for Modplug.com We are 183! I'm not able to do deathmatch maps but i still made it Misc. Author Info : A italian dude 23 years old which playing at this amazing game to the age of 10 (really!), my other favourite games is Max Payne, N4SU2 (Need for Speed Underground 2), Half Life, Hentai and Bishoujo games (my favouite is the "Viper" series!) and retrogaming. My other Interest is draw (a little bit), read italian and japanese comics, watch japanese anime, and the japanese culture in general... a perfect emo[tional] life!ROFL Description : A very little map whit some scripts, mostly inspired by my contribution to the famous 1monster project... this one is a sort of factory\space station\demon hive\whatever base.... Contains also a bonus map can i done in 1997 circa and fell damn good the spirit of 1monster... Additional Credits to : ID, for the fancy game! Nick Backer for recoulored textures 3D Realms for duke3d My Family =========================================================================== * What is included * New levels : 2 Sounds : Yes, ambient sound Music : Yes Graphics : Yes Dehacked/BEX Patch : MAPINFO Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : MAP01 + bonus map E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes and No... Other game styles : no Difficulty Settings : no * Construction * Base : New from scratch Build Time : who knows? Editor(s) used : wintex 4.3, XWE and the great NWT 2.0 for graphic and music works Doombuilder for maps Paint for editing titlepic and credits. Known Bugs : None May Not Run With... : Anything will not be skulltag * Copyright / Permissions * Authors MAY not use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with NO modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: =========================================================================== * Levels description * MAP01: The Cacodemon Factory Music: D_STALKS (entryway) hang on (factory) D_E1M5 (the demons nest) colurs(the coloured room) final fantasy ###: Fanfare Music (end) Description: Welcome in caco factory! E1M3: The Cacodemon Castle (97 map) Music: hang on Description: oMG if you want to waste your time... I know can this level is horrible, but it's the perfect example of "one monster" concept.... and you'll seen can nothing as changed after this years for me in fact of editing ^_^;;; =========================================================================== * Story (?) * One day, the puppy of your son Hissy 3000 as broken, so he wants a new Hissy. The next day, you go in your nearest UAC factory to take a new puppy. But somenthing looks going wrong...