The Call of Ktulu
The Call of Ktulu
A marble castle and the surrounding caves and mountains. The name comes from the music, "The Call of Ktulu" by Metallica. The music fits the mood of the level perfectly and I thought the name did, too. I think this is a pretty hard wad, but I spent a lot of time implementing the skill levels so hopefully everyone will find a level corresponding to his or her skills. If you have any comments about this wad I'd love to hear them!
This wad requires the BOOM engine to run. Go get it at www.teamtnt.com! ==================================================================== Title : The Call of Ktulu Filename : KTULU.WAD Author : Rudy Jurjako Email Address : firstname.lastname@example.org Misc. Author Info : Avid Doom player and designer who thinks Doom is still the best game to make levels for Other files by author : DUNGEONS.WAD - Medium-sized wad centered around a rocky maze and a castle-like area. Does not require BOOM to run. Description : A marble castle and the surrounding caves and mountains. The name comes from the music, "The Call of Ktulu" by Metallica. The music fits the mood of the level perfectly and I thought the name did, too. I think this is a pretty hard wad, but I spent a lot of time implementing the skill levels so hopefully everyone will find a level corresponding to his or her skills. If you have any comments about this wad I'd love to hear them! Additional Credits to : id Software for the greatest game I've ever played, Ben Morris for DCK, Olivier Montanuy for Wintex, Denis M”ller for NWT, Jens Hykkelbjerg for RMB, everyone who made the textures I used (and Metallica for the song!), and of course, TeamTNT for BOOM! ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes, special attention was paid so that there is no "death trap" that can't be opened from the outside (in case your buddy dies). Deathmatch 2-4 Player : No Difficulty Settings : Yes, feedback greatly appreciated (is it too hard? too easy? tell me!) New Sounds : No New Graphics : Yes. Here they are with credits: Sky & Transparent vine - Ultimate Doom 16 units wide Support3, 3D bridge rail - Requiem Grating (in the last tower) - Gothic DM 2 New Music : Yes, "The Call of Ktulu" by Metallica Demos Replaced : Yes, DEMO1 is a no-monsters run-through of the level in case you get stuck (NOT with 100% secrets, you'll have to find those yourself) * Construction * Base : New level from scratch Build time : Summer '98 (June-August) Editors used : DCK 2.22 (main design), Deth (for all those Boom- specific features), Wintex 3.41, NWT 1.3, RMB 3.0 Known Bugs : Right, like I would release a level with KNOWN bugs. But if you find any, please let me know. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as you give credit where credit is due and you tell me about it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (and mirrors)