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Names
The Catacombs (release 2)
Description
Centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of an episode replacement for Doom I. However, there are lots of puzzles to make up for it. --- Changes in release 2: Fixed ceiling height of first teleporter. Rotated step texture in exit room. Added a Supercharge, but you have to know where to look. Texture realignments and replacements. Changed light levels in dark room to be more realistic.
Filenames
ccombs.wad
Size
53.91 KB
MD5
853f358fe37a7ace05e5c32f47690a4f
SHA-1
3f02b0545c65ccead9fd96b147b461ed1cf4da3f
WAD Type
PWAD
IWAD
DOOM
Engine
UNKNOWN
Lumps
11
Maps
1
 
E1M1

   * * *  WARNING : DO  N O T  PLAY IF CLAUSTROPHOBIC!  * * *

================================================================
Title                   : The Catacombs (release 2)
Filename                : CCOMBS/WAD
Author                  : Martin Bazley
Email Address           : mailto:martin.bazley@blueyonder.co.uk
Misc. Author Info       : An obsessive WADder from Wimbledon.
Description             : Centred around a tiny, winding, ever-
                          changing system of tunnels.  The
                          difficulty levels are intentionally
                          easy; in the future this WAD will form
                          the first level of an episode
                          replacement for Doom I.  However,
                          there are lots of puzzles to make up
                          for it.
                          ---
                          Changes in release 2:
                          Fixed ceiling height of first
                          teleporter.
                          Rotated step texture in exit room.
                          Added a Supercharge, but you have to
                          know where to look.
                          Texture realignments and replacements.
                          Changed light levels in dark room to
                          be more realistic.
Additional Credits to   : ID software (Doom)
                          Eddie Edwards (RISC OS Doom)
                          Justin Fletcher (Doom+, RISC OS BSP)
                          Anthony J. Burden and Simon Oke (Deth)
                          Lee Noar (RISC OS Deth)
                          Colin Reed and Lee Killough (BSP)
                          Big brother Chris (BSP front-end, web
                          hosting)
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (intended)
Cooperative 2-4 Player  : No (no passing places or anything...)
Deathmatch 2-4 Player   : Yes (...just blast 'em out of the way)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : One boring Wednesday afternoon
Editor(s) used          : Deth (version 3.92, port 1.00)
Known Bugs              : None known, probably plenty unknown

* Copyright / Permissions *

Authors may do whatever the hell they like with this WAD.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/

E1M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License