Some details for "The City of The Damned : Apocalypse" are lacking. Help us out by providing us with some missing details by clicking here.
Names
The City of The Damned : Apocalypse
Description
The successor of "The City of The Damned", a ZDoom map featuring resources from the Monolith game "Blood", this time featuring dynamic lights and other nifty sourceport additions in GZDoom. Expect a moody, dark and scary city filled with zombies, cultists and evil demons.
Filenames
tcotd21me.pk3
Size
24.44 MB
MD5
e1c2a43b868e0435b25d4186851fd429
SHA-1
17e507ea4f5c82d54db9b5a2103923aab3159688
WAD Type
PK3
IWAD
UNKNOWN
Engine
GZDOOM
Lumps
11
Maps
1
 
MAP01
===========================================================================
Title                   : The City of The Damned : Apocalypse
Version: v1.21 SE
Filename                : tcotd2.pk3
Date Finished           : November, 1st 2007
Version v1.1: November, 2nd 2007
Version v1.12: November, 9th 2007 (GZDoom Hotfix)
Version v1.2 ME: December, 20th 2008
Version v1.21 ME: May, 18th 2011 (Widescreen fixes)
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.com/
  http://www.tormentor667.de/
Previous Work: The Ultimate Torment & Torture
  Original Torment & Torture Series
  X-Mas Deathmatch
  Map01 Remixes Compilation
  The City of the Damned
  Sapphire - Orbital Research
  Knee-Deep in ZDoom (KDiZD)
  Ultimate Torment & Torture : Invasion
  Community Chest 3 Contribution (1x)
  ZPack Contributions (3x)
  Sabbat Martyr II Contributions (2x)

Look also for: The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)
 Sapphire 2

Email Address           : webmaster@tormentor667.de

Description             : The successor of "The City of The Damned", a ZDoom map
  featuring resources from the Monolith game "Blood", this
  time featuring dynamic lights and other nifty sourceport
  additions in GZDoom. Expect a moody, dark and scary city
  filled with zombies, cultists and evil demons.

Important Info: If you get stuck while reading one of the messages
  and notes lying around, use the defined key for
  killing the message screen. Default is "K".

Weapon Info: Some weapons have alternate fire that may help
  you against special demons and enemies, so use'em!

GZDoom Settings: Lightning Mode MUST be "Doom" style
  Gamma Correction & Ambient Light
   if the map is too dark with your monitor, simply adjust
   the gamma settings or the ambient light level settings.
   It's impossible to take care on every single person if
   you only use light values below 100 so I fully leave
   it up to, just make sure that it is not too bright ;)   

Credits & Special Thx   : id Software for Doom   
  Monolith for Blood
   Textures, sprites, music & sounds
  Graf Zahl for GZDoom
  Capcom for Resident Evil 
   Ingame music & sounds
  Konami for Silent Hill
  Bethesda Softworks for Daggerfall
   Some sprites for ingame decoration
  Neoworm/Wildweasel
   Fence texture in outdoor areas
  Cutmanmike
    for help with acs & pushable actors
  Enjay
   Some Dark Project textures from 
   his "Thief" GZDoom effort
  SnowKate
   Technical ACS Assistence
  Mechadon
   for the ingame smallfont and bigfont
  Shtbag555
   for web decorations´
  Scuba Steve
   for the dead scientist sprites & some useful
   tipps on how to enhance the gameplay
  Eriance
   for Apprentice, Death Incarnate, Hell Hound,
   Nightmare, Vulgar, Wraith, Cultist
  Neoworm
   for Ethereal Soul & the dual pistol code
   and sprites
  Vader
   for Soul Harvester, Shadow
  DBThanatos & Jimmy91
   for Thamuz
  KeksDose
   for all the new actor GLDEFS again as well as
   testing and development feedback.
  TheDarkArchon, HotWax & Graf Zahl
   for help and tricks with the custom weapons code.
  Zippy
   for special help and fixes with the custom weapons
   code.
  Nash
   for Nash Gore effects
  Chaoscentral
   for the script that forces OpenGL
  ZBlood
   for several Blood resources I was too lazy for
   ripping myself
  Hotwax 
     for help with sound for pushable objects
  WildWeasel
   for a little sprite out of his WWHC-DIAZ weapon
   mod (pistol ammo) and help with the CustomPunch
   melee sound.
  Neoworm & Eriance
   for the flying pitchfork sprites
                          Enjay & Gez
   for help with monster infighting & random
   script help
  Risen & Graf Zahl
   for random script help
  Skippy
   for correct english grammar and improving
   the text files all over the place
  Jekyll Grim Payne
   for helping me to improve the special editon
   by adding numerous gameplay fixes and tips
  Everyone else I forgot and who helped me in the
   public beta test phase. Thx guys, you made this
   so much better!
  
===========================================================================

* Play Information *

Maps                    : 01 (MAP01)
Source Port: GZDoom 
Single Player           : Yes
Cooperative 2-8 Player  : No
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : From Scratch
Build Time              : From September 29th till November 1st
  approx. 1 month
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs              : Read "GZDoom Settings" (top)


* Other Information *

Where to Get: http://www.realm667.com/
  http://www.doomworld.com/idgames/
Copy Information: You may use material from this project for your own
  projects as long as you credit the respective creators
  You may upload this file somewhere else as long as
  this file stays included as it is
  You may base projects on this resources and setting

MAP01

DM Spawns
0
Co-op Spawns
8
Help improve the database by uploading an image
Creative Commons License