The Corruption of Substation Alpha
The Corruption of Substation Alpha
After radio calls to Substation Alpha have garnered no response for four days, UAC send you in to find out what happened to the marines and staff. Little did they know that this research and development station would have become so infested so quickly. Grabbing your trusty pistol (though secretly despising it's wimpy discharge sound), you descend the lift...
================================================================ Title : The Corruption of Substation Alpha Filename : DIAMONDS.WAD Author : Bill J. McClendon -- SDAPOI Email Address : <email removed> Misc. Author Info : English major. Doom fanatic. Author, WAD Designers Handbook (HANDBK12.ZIP) Designer, 3X-PLAY.WAD This is my second released level. Description : After radio calls to Substation Alpha have garnered no response for four days, UAC send you in to find out what happened to the marines and staff. Little did they know that this research and development station would have become so infested so quickly. Grabbing your trusty pistol (though secretly despising it's wimpy discharge sound), you descend the lift... Additional Credits to : Everyone who wrote me about 3x-play, saying "do another!" Adam Windsor, beta-tester extraordinaire, and the person who I grabbed the "blind them with lots of items" idea from. HURRAH! :) Blain Newport and Sam Taylor, for additional beta-testing and commentary. Brian Vannatta, for giving me and my friends the best deathmatch levels I've ever played, and for the corner TV screens idea from DANZIG2 (level 20). Obligatory nod to the geniuses at id. ================================================================ * Play Information * Episode and Level # : MAP01 (type IDMUS09 for the theme music) Single Player : Yes! Cooperative 2-4 Player : Yes, but not designed for it. Deathmatch 2-4 Player : I don't think it'd be fun for deathmatch... Difficulty Settings : Implemented, and rather well, _I_ think. New Sounds : No New Graphics : No New Music : No, unless you count the IDMUS09... New Ideas : Yes, of course. Demos Replaced : None -- does everyone have 1.9 yet? * Construction * Base : Thought it all up myself, thankyouverymuch. Editor(s) used : Waded 1.83b, Waded 1.49, BSP 1.2x, RMB21A Build time : Man, you don't wanna know. Known Bugs : Might be a bit tough, but it's DOOM, after all. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Think up your own; it's not that hard. Sheesh. (If _I_ can do it...) You MAY distribute this WAD, provided you include this file with no modifications. You may upload this file anywhere to anybody. However, the (c) stays with the author -- namely, me. If this level is included on any compilation that is not distributed free (i.e., if you're charging for it), you'll need my permission to do so, as well as sending me a copy of whatever this work appears on. If you want to make money off my work, it's only fair that I do, too. * Where to get this WAD * FTP sites: ftp.cdrom.com and it's mirrors. Other: My second effort, folks. Lemme know if you like this one, too. I mean, if it sucks, tell me quick before I inflict another one on the world, y'know...? Oh, and a quick note: this one doesn't have "monster randomization" like 3x-play, but it does have a few (nasty) twists depending which skill level you play. All of the skill levels are fun to play, and the UV one promises a slaughterhouse. I make levels for the maximum amount of enjoyment for the player, so play this one at all difficulties (even though Not Too Rough does seem kinda wimpy, it's still a good warm-up). Enjoy! =====================================================================