Names
The Darkest Hour
Description
7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.
Filenames
darkhour.wad
Size
12.44 MB
MD5
81f75ec4900b307445c4053a4a45da98
SHA-1
61680a2a3a2549ef7872747fed3b79e4f006b74e
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
1306
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
======================================================================
Advanced engine needed  : ZDooM v1.23 beta 24
Primary purpose         : Single play
Suggested location      : ./levels/doom2/Ports/d-f/darkhour.zip or
  ./themes/starwars/darkhour.zip
======================================================================
Title                   : The Darkest Hour
Filename                : darkhour.wad
                          darkhour.txt
  gameplay.txt
Release date            : August 6, 2001
Author                  : ReX claussen
Email Address           : gurkha_boy@yahoo.com
Other Files By Author   : Pugilist.wad, a 3-level fist-only series set in WWII
  Fear_Isl.wad, a single level
  Decimate.wad, a single level
  Complex.wad, a massive and detailed single level
  Arena_01.wad, a fast-paced, short single level
  Hex_on_u.wad, a 3-level medieval set using Hexen2 textures
  Phoenix.wad, a 5-level military installation using Quake2 textures
  Paranoia.wad, a 5-level military research installation using Half-Life
  textures, enemies, and sounds
  Temple2.wad, a 5-level hub set in techno, medieval, & techno-medieval
  areas, using Q3A textures & Q2 weapons
  They can be found in the Ports directory of ftp.cdrom.com
  (except for Arena_01.wad, which does not need a port and is in
  the regular DooM2 levels directory of cdrom.com).
Misc. Author Info       : So many aliens; so little time!
Description             : 7-level hub set in the Star Wars universe, using enemies, weapons,
  graphics, sounds, and music from Dark Forces. Play the role of Wrok
  Onmo, leader of a vicious gang of interstellar mercenaries. Steal the
  plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon
  Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a
  "disagreement" with Quatto the Hutt in his fortified palace. Hook up
  with a rebel spy in Mos Denra who is willing to pay hansomely for your
  services. Take down the IRF on the remote planet of Nagin Prime.

Special Thanks to: Nigel Rowand (Enjay001@hotmail.com,www.btinternet.com/~Enjay001) for
  all his help with DeHacked, for graphics from his excellent ZDooM level
  NJThief and his unreleased Star Wars level set, and for being an all-
  around nice guy
 
  Csabo (wadedit@marchmail.com, www.doomworld.com/XWE) for creating the
  cool TITLEPIC, PLAYPAL, color gradient, status bar numbers, and the
  intro music. Check out his versatile editor, XWE, at his web-site

Additional Credits to   : Lucas Arts for their excellent "DooM clone" Dark Forces
  id Software for DooM, DooM2
  3DRealms for Duke Nukem3D, from which I extracted the moonscape sky
  patches, which I then modified to create 2 tall sky textures. Also the
  space suit, satellite dish, and numerous other graphics.
  Randy Heit (zdoom.notgod.com) for his incredible source port
  Neil Bowman (www.geocities.com/area51/lair/1800/stardoom.html) for the
  Rogue Jedi, miscellaneous sprites, graphics, sounds, and music.
  John Wriston (as344@detroit.freenet.org) for what I believe was the
  first conversion of Dark Forces enemies (7/23/1996) for use in DooM in
  his Stwargfx.wad
  Garrett Granger (http://www.geocities.com/TimesSquare/Arcade/5333/) for 
  some graphics from his SWDOOM2 project
  Jared-Michael Stein for graphics from swgfx8.wad (found on cdrom.com)
  Rich "Weeds" Nagel (http://ourworld.compuserve.com/homepages/RichNagel,
   RichNagel@Compuserve.com,) for his Nitesky2.wad, which I modified to
  create a tall sky texture (starry sky with nebula), and a starry sky
  Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer
  .net) for his skypack2.wad, which contains fantastic skyscapes.
  Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Half-
  Life textures in Valve.wad
  Greg Zapf for the cool sounds in Swsnd0.wad
  Jonathan Daughtrey for additional sound in Cinsound.wad
  Chris Hopkins, who, back in 1994, was probably the first person to
  convert Star Wars music for use in DooM (Swmusfx4.wad)

======================================================================
* What is included *

New levels              : 6 levels plus 1 secret level
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes - internal
Demos                   : 
Other                   : 
Other files required    : ZDooM v1.23 Beta 24

* Play Information *

Game                    : Doom II v1.9 using ZDooM
Map #                   : Map01-Map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : All levels from scratch.
                          Most sounds, music, and graphics from Dark Forces by Lucas Arts.
                          Other resources as credited.
Build Time              : 7 months
Editor(s) used          : CAGE to extract graphics from Dark Forces
  BMPDF to convert DF graphics into bitmap format
  Wally to extract textures from Duke Nukem3D
  MS Paint & PhotoShop to convert into DooM palette & to modify graphics
  WinTex to insert graphics, other lumps into the pwad, merge maps
  DeepSea for additional graphics work, including creating oversize
  textures, creating texture names, lump management, etc.
  XWE for additional graphics work and lump management
  WadAuthor to create the maps & scripts

Known Bugs              : None

May Not Run With...     : ...the Bulls at Pamplona.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse. The graphics, sprites, music, and sound were extracted from the game Dark Forces, so they are copyright Lucas Arts. Reuse the original Dark Forces resources rather than these modified versions.

You may distribute The Darkest Hour in any electronic format (BBS,Diskette, CD, etc) as long as
you include this text file intact, and do not release it as part of a commercial product as it
contains material copyrighted by Lucas Arts and others.


* Where to get the file that this text file describes *

ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/darkhour.zip

Imperial Moon Base: Thal Vaishet (MAP01)

DM Spawns
0
Co-op Spawns
2

Imperial Space Station Alpha Centauri (MAP02)

DM Spawns
0
Co-op Spawns
4

Quatto's Palace (MAP03)

DM Spawns
0
Co-op Spawns
2

Mos Denra Space Port (MAP04)

DM Spawns
0
Co-op Spawns
2

A Test of Mettle (MAP05)

DM Spawns
0
Co-op Spawns
1

The Aqueducts on Nagin Prime (MAP06)

DM Spawns
0
Co-op Spawns
2

Imperial Cybernetics: Nagin Prime (MAP07)

DM Spawns
0
Co-op Spawns
3
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