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Names
The Death Star
Description
The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.
Filenames
starwar2.wad
Size
907.1 KB
MD5
0ca4c77a5ac68216160bde871eb8ac84
SHA-1
26a531f9c57f8eb375ae66584eceec24d28a140f
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
22
Maps
2
 
MAP01, MAP02
======================================================================
Title                   : The Death Star
Filename                : STARWAR2.WAD
Author                  : Matt Falk
Email Address           : mfalk@netrats.dayton.saic.com
Misc. Author Info       : junior MIS major at University of Dayton

Description             : The DEATH STAR!!!  Based on blueprints of a
                          set built for the movie and as well as 
                          information contained in the SW RPG. These
                          are the first of many Star Wars levels I
                          will do, and I will eventually replace 
                          these levels' textures with my own.  Doors
                          needing keys aren't marked by colors 
                          primarily because I wanted the levels to 
                          look as much like Death Star as possible.
                   -----> If the game runs to slowly, just run an 
         IMPORTANT!-----> easier setting to limit the number of 
                   -----> monsters (they slow down slower machines).
                          This isn't as bad as it used to be now that
                          I've used a reject compiler.

                          Level 1 includes the chasm Luke and Leia 
                          swang across, the elevators Luke, Han, and 
                          Chewie entered on their way to the detention 
                          level, and the large corridor with the 
                          blast doors.  The blueprints covered 1/6 of 
                          the level, so I had to make up the rest.  

                          Level 2 consists of the detention level, the 
                          trash copmactor, and the security station 
                          from the RPG.  I copied some of the sections
                          for deathmatch reasons.  
                          
                                HINT: follow Leia's technique on 
                                      getting to the trash compactor

Additional Credits to   : Lucasfilm LTD
                          West End Games
                          ID
                          The makers of DEU, BSP, and REJECT
======================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes
New Graphics            : None - use SWGFX4.ZIP 
New Sounds              : None - use SWMUSFX2.WAD
New Music               : None - use SWMUSFX2.WAD
Demos Replaced          : None

* Construction *

Base                    : E1M1 - Modified STARWAR1.WAD
                          E1M2 - New level from scratch

Editor(s) used          : DEU 5.2 GCC; BSP11x; REJECT10

Known Bugs              : DO NOT SAVEGAME IN LEVEL 2!  The number of
                          vertices, objects, etc. overruns the 
                          savegame buffer.  If you die, it's still
                          possible to finish the level from scratch.
                          Anyways, life in the Doom/Starwars world is
                          supposed to be a bitch! :-)

                          Minor HOM at ends of tunnels in level 2; I
                          trimmed as much detail as I could to bring 
                          this down, and didn't think the remaining 
                          HOM was bad enough to take out any more 
                          detail.  Sorry!  

                          If you find any others, please let me know.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu
            wuarchive.wustl.edu
            wpi.wpi.edu

* How to use this WAD *

1. You must have the registered version of DOOM. (duh)
2. Put starwar1.wad in your doom directory
3. type: DOOM -FILE STARWAR2.WAD

If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu 
under /pub/doom/music)

   type: DOOM -FILE STARWAR2.WAD SWMUSFX2.WAD

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4
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