Names
The Death Star
Description
The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.
Filenames
dm_bay94.wad
Size
2.59 MB
MD5
c828b15c02fe20a4b16d1a6175bb8bfe
SHA-1
acebd9681a68758ed5d997b834a52bc641fdfe23
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
120
Maps
8
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8
This is an Episode 1 for registered Doom!
It contains many wads, downloaded from Docking bay 94 in vegas.
Hence the name. I am still learning how to do that DEU thing, and added
my first attempt as the first level in this Episode. If interests you,
read the text file found in the wadtxts.zip. Most of these levels came
with NO documentation...I have added what there was to the wadtxts.zip.

94.bat will run the wad
cleanup.bat will erase all these files:
                                        Dm_bay94.wad
                                        94.bat
                                        wadtxts.zip
                                        cleanup.bat

use cleanup when you are finished playing the level for a while
If you have any comments, or have Wad files you would like me to include
in my next Episode release, E-mail me at:
                                        Blackfist1@AOL.Com

The sounds have been changed using the dosound program I wrote. The 
mixes are from the last release DMDOOMED. The Music selections are,
slippin, oldtime, dont let, jaws, and more....

***********************************************************************

DESPAIR.TXT
================================================================
Title                 : Despair   
Filename              : Despair.WAD
Author                : David L. Farrington
Email Address         : CIS: 74242,1270
Misc. Author Info     : Cromwell, CT

Description            : After a weekend of R&R, you return to your base to 
find your unit has not returned from routine maneuvers 
on Mars. Upon checking in with your CO, you find him 
a changed person. He only mumbles, "Despair, Despair, 
Why did it have to be Despair." Your comrades had been 
sent to pay a routine visit to OCP's genetics and 
physics lab knicknamed "Despair" because of its remote 
location Grabbing your sidearm, you head for the hanger 
to begin your search for the fate of your comrades.

This is my first complete level, so please bear this 
in mind. Please E-Mail me with your comments on Compuserve.

Additional Credits    : Raphael Quinet and Brendon J Wyber for the DEU editor
Colin Reed for the BSP utility
Phil TH [Filthy} for the Doomman front end
Blackfist for WADRUN
Renegade Graphics for DOOMED Windows editor
and of course, those great people at id, without 
which we would not have the pleasure to play DOOM.
I would like to thank those great people on CIS for 
their help and inspirations.

Instructions          : Put DESPAIR.WAD and DESPAIR.BAT in your DOOM directory,
then run the batch file.  This takes you right into it,
skiping the intro stuff, chooses "Hey, Not Too Rough" 
skill, and jumps right into the level.  Modify the 
batch file with -skill # as you please. Otherwise, 
choose New Game, Shores of Hell, and the skill level 
you preferand play thru as normal.

Disclaimer            : I assume no responsibility for anything of any sort in 
any way, shape, or form, now, then, henceforeward for 
any problems or even minor inconveniences this PWAD 
causes you or anyone else. This PWAD has been tested 
ad infinitum, so it should not mess with your computer 
or anything else remotely associated with it. If you 
have problems with this PWAD, please don't use it.

================================================================

* Play Information *

Episode and Level #     : E2 M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes, 4 player
Deathmatch 2-4 Player   : Yes, 4 player
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Version                 : 1.2     July 14,1994

* Construction *

Base                    : New level from scratch
Build Time              : Seems like forever - I didn't know when to stop
Editor(s) used          : DEU 5.1, DEU 5.21, DEU52GCCport, BSP1.1x, DOOMED,
  BSP1.2x, Reject10
Known Bugs              : Hall of Mirrors effect in main room caused by 
  limitations in the Doom engine. Too many two sided 
  LineDef's are visible. Should not effect the play 
  of the game. Not realy a bug, listed here to alert you.
  In this version, this has been reduced but not eliminated.
Unknown Bugs            : Please alert me at my CIS E-Mail address.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. 
Primarily because of the size of this level, it is at the limits of the Doom 
engine in an 8 Meg machine. I have spent a lot of time play balancing this 
level, so please enjoy it as is.



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. In fact, I encourage you to exchange this file with your
friends and upload it to your favorite BBS.




* Where to get this WAD *

FTP sites:none as yet.

BBS numbers:Bruce's Bar and Grill  (203) 236-3761

Other:  Compuserve, Gamers Forum, Library 8 (Action Game Aids)
America On Line, Doom Library

**************************************************************

DOCKING.TXT
================================================================
Title                 : DOCKING BAY   
Filename              : DOCKING.WAD
Author                : BLACKFIST
Email Address         : BLACKFIST1@AOL.COM
Misc. Author Info     : LAS VEGAS, NEVADA

Description            :You and your mates recieve drop ship orders. 
Xenophoboic possible, also posible microbic origin. 
Not Good! But as a loyal space Marine, you grap your 
filter plugs, before grabbing your gear and heading 
for your drop ship. The mother ship drops out of
ultralight, releases the drop ships and drops back
into ultralight. Your ship bounces of the hull, before
clearing. As a result you barely get to the station
before your ship begins to implode. You get out,
much later than your mates, with your sidearm.
Hopefully, you can borrow some gear from your buds.

I created this level as an into to a mission, as 
well as an intellectual lesson. (meaning I am still
trying to learn DEU!) That is why there are so few
doors - tough stuff!

Additional Credits    : DEUgcc, bsp12, dmaud, doomas, lblev2, dmmusic.


Disclaimer            : I assume no responsibility for anything of any sort in 
any way, shape, or form, now, then, henceforeward for 
any problems or even minor inconveniences this PWAD 
causes you or anyone else. This PWAD has been tested 
ad infinitum, so it should not mess with your computer 
or anything else remotely associated with it. If you 
have problems with this PWAD, please don't use it.

================================================================

* Play Information *

Episode and Level #     : E1 M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes, 4 player
Deathmatch 2-4 Player   : Yes, 4 player
Difficulty Settings     : no (ultraviolent only)
New Sounds              : Yes
New Graphics            : No
New Music               : Yes
Demos Replaced          : None
Version                 : 1. August 8, 1994  

* Construction *

Base                    : New level from scratch
Build Time              : Seems like forever - I am still confused.
Editor(s) used          : DEU52GCC, BSP1.12, dmaud, dmmusic, doomas.
  
Known Bugs              : Many Possible, none Known. 

Unknown Bugs            : Don't Tell me, I know I'm still learning. Fix 'em
  if you can!


* Copyright / Permissions *

Authors MAY NOT use this level but give me a little credit hey? 


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. In fact, I encourage you to exchange this file with your
friends and upload it to your favorite BBS.




* Where to get this WAD *

Guess you already know, or you wouldn't be reading this.


************************************************************

======================================================================
Title                   : The Death Star
Filename                : STARWAR2.WAD
Author                  : Matt Falk
Email Address           : mfalk@netrats.dayton.saic.com
Misc. Author Info       : junior MIS major at University of Dayton

Description             : The DEATH STAR!!!  Based on blueprints of a
                          set built for the movie and as well as 
                          information contained in the SW RPG. These
                          are the first of many Star Wars levels I
                          will do, and I will eventually replace 
                          these levels' textures with my own.  Doors
                          needing keys aren't marked by colors 
                          primarily because I wanted the levels to 
                          look as much like Death Star as possible.
                   -----> If the game runs to slowly, just run an 
         IMPORTANT!-----> easier setting to limit the number of 
                   -----> monsters (they slow down slower machines).
                          This isn't as bad as it used to be now that
                          I've used a reject compiler.

                          Level 1 includes the chasm Luke and Leia 
                          swang across, the elevators Luke, Han, and 
                          Chewie entered on their way to the detention 
                          level, and the large corridor with the 
                          blast doors.  The blueprints covered 1/6 of 
                          the level, so I had to make up the rest.  

                          Level 2 consists of the detention level, the 
                          trash copmactor, and the security station 
                          from the RPG.  I copied some of the sections
                          for deathmatch reasons.  
                          
                                HINT: follow Leia's technique on 
                                      getting to the trash compactor

Additional Credits to   : Lucasfilm LTD
                          West End Games
                          ID
                          The makers of DEU, BSP, and REJECT
======================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes
New Graphics            : None - use SWGFX4.ZIP 
New Sounds              : None - use SWMUSFX2.WAD
New Music               : None - use SWMUSFX2.WAD
Demos Replaced          : None

* Construction *

Base                    : E1M1 - Modified STARWAR1.WAD
                          E1M2 - New level from scratch

Editor(s) used          : DEU 5.2 GCC; BSP11x; REJECT10

Known Bugs              : DO NOT SAVEGAME IN LEVEL 2!  The number of
                          vertices, objects, etc. overruns the 
                          savegame buffer.  If you die, it's still
                          possible to finish the level from scratch.
                          Anyways, life in the Doom/Starwars world is
                          supposed to be a bitch! :-)

                          Minor HOM at ends of tunnels in level 2; I
                          trimmed as much detail as I could to bring 
                          this down, and didn't think the remaining 
                          HOM was bad enough to take out any more 
                          detail.  Sorry!  

                          If you find any others, please let me know.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu
            wuarchive.wustl.edu
            wpi.wpi.edu

* How to use this WAD *

1. You must have the registered version of DOOM. (duh)
2. Put starwar1.wad in your doom directory
3. type: DOOM -FILE STARWAR2.WAD

If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu 
under /pub/doom/music)

   type: DOOM -FILE STARWAR2.WAD SWMUSFX2.WAD

E1M1

DM Spawns
4
Co-op Spawns
4

E1M2

DM Spawns
4
Co-op Spawns
4

E1M3

DM Spawns
4
Co-op Spawns
4

E1M4

DM Spawns
4
Co-op Spawns
4

E1M5

DM Spawns
4
Co-op Spawns
4

E1M6

DM Spawns
4
Co-op Spawns
4

E1M7

DM Spawns
4
Co-op Spawns
4

E1M8

DM Spawns
4
Co-op Spawns
4
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