Names
The Doom Universe's Total Randomness Community Project
Description
Every Doomer has many unfinished maps lying on their HDDs. We've bugfixed and completed some of those maps, and thus this project has been born. Because of the various map themes, it's been called "Total Randomness". Read mapinfo.txt for individual map descriptions.
Filenames
tdutrcp.wad
Size
8.55 MB
MD5
faf6b0e38a6323d3b754260d7707977d
SHA-1
001bc4715bf2fcc646b6749de600e3733cc468b0
WAD Type
PWAD
IWAD
DOOM2
Engine
PRBOOM+
Lumps
271
Maps
9
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP31
 ===========================================================================
Archive Maintainer      : If possible, could you please replace the current tdutrcp.zip in the archive with this version? Thank you!
Update to               : ./levels/doom2/Ports/s-u/tdutrcp.zip
Advanced engine needed  : MAP01-MAP07 are fully playable with prboom+
                          MAP31 requires ZDoom or ZDoom-based ports
                          MAP08 is a Boom-only credit map
Primary purpose         : Single play
===========================================================================
Title                   : The Doom Universe's Total Randomness Community Project
Filename                : tdutrcp.wad, tdutrcp.txt (this file), mapinfo.txt
Release date            : July 2012
Version                 : 1.2
Author                  : The Doom Universe
Email Address           : pellepositiivi123 AT hotmail.com
Other Files By Author   : This is the first release by the community
Misc. Author Info       : We are a cool community. Visit us!
                         
Website                 : http://thedoomuniverse.prophpbb.com
Fanpage                 : http://www.facebook.com/thedoomuniverse

Description             : Every Doomer has many unfinished maps lying on their 
  HDDs. We've bugfixed and completed some of those maps, 
  and thus this project has been born. Because of the
                          various map themes, it's been called "Total Randomness".
                          Read the "map descriptions" section below for individual map 
  info.                         

Additional Credits to   : Title music is "Title III" from Megaman Zero 3 by Capcom
  End music and MAP08 music is "Subarashiki Shin Sekai
                          (Piano Arrangement)" from Namco X Capcom, sequenced
                          by DZX and MaliceX.
                          Grasshopper Studios for the intermission music,
                          Three-Headed-Monkey for sequencing it.
                          The status bar is a bronze version of the status bar
                          from invade1.wad.
                          All other graphics by lupinx-Kassman.
                          Read the "map descriptions" section below for further credits.
===========================================================================
* What is included *

New levels              : 8 + 1 credit map
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Boom-specific lumps
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP08, MAP31
Single Player           : All maps are designed for
Cooperative 2-4 Player  : Player starts are there. Untested, but it should work.
Deathmatch 2-4 Player   : Same as above
Other game styles       : None
Difficulty Settings     : Yes!!! Play it on UV!


* Construction *

Base                    : New from scratch
Build Time              : Various. Read the info file
Editor(s) used          : Several. Read the info file
Known Bugs              : None that we know of. Read the info file
May Not Run With...     : Vanilla, MAP31 doesn't run with non-ZDoom ports
Tested with             : ZDoom 2.6.0, prboom+

===========================================================================
* Change log *
===========================================================================

Version 1.0, released July 6, 2012
Initial release

Version 1.1, released July 14, 2012
Bug fixes:

Map 04: 
* Added some multiplayer specific decorations to replace some that would otherwise be missing.
Map 05: 
* Made the map more multiplayer friendly by making a telefrag death trap have damaging floors.
Map 07: 
* Fixed an issue that allowed most of the map to be completed without activating the monster spawners

Version 1.2
Bug fixes:
Map 06: 
* Fixed a mistag which prevented some monsters from teleporting.
* Fixed a bug in which the player could fall and get stuck in a pit right before the red key.
* Fixed a bug which left some monsters outside of the game area. 
* Moved a teleport spawn so that the player won't get clustered by monsters.
* Added a few monster teleports before the exit.

===========================================================================
* Map Descriptions *
===========================================================================

-=-=-=--=-=|Map01|=-=-=--=-=-
Level name          : Green Nightmare
Author(s)           : daimon/+dai+
Credits             : Music is "Lemon Chilllllllllllllllll" by Lee Jackson, from e4m5 of Duke Nukem 3D
Build time          : Unknown
Editor(s) used      : Doom Builder
Bugs                : None
Description         : Alright, just our classic episode 4 map with bricks, marbles, wood and rocks...
                      originally this was intended to be an episode for Ultimate Doom, but at the end that project goes into nothing... until now.

-=-=-=--=-=|Map02|=-=-=--=-=-
Level name          : LIS
Author(s)           : CKeen
Credits             : None
Build time          : Unknown
Editor(s) used      : Doom Builder
Bugs                : Some textures might not be aligned correctly
Description         : Originally made for Vanilla Ultimate Doom, bugfixed and ported to
                      Doom 2 by Glassyman.

-=-=-=--=-=|Map03|=-=-=--=-=-
Level name          : 1994 Castle
Author(s)           : Glassyman
Credits             : 1994 wads. They are so cool!!!
Build time          : Can't remember
Editor(s) used      : Doom Builder 1 & 2
Bugs                : None
Description         : Originally made for Vanilla Doom in early 2007, intended to be
                      the sequel to 1994 Base (1994base.wad). Later ported to Doom 2
                      with some changes. Inspired by 1994 wads (hence the name).

-=-=-=--=-=|Map04|=-=-=--=-=-
Level name          : Emoticon Symphony
Author(s)           : lupinx-Kassman
Credits             : Bob Reganess for the music (System Vices map 10)
Build time          : Unknown
Editor(s) used      : Doom Builder
Bugs                : None
Description         : Wonder whats on the other side of the rabbit hole? A strange dark blue void in which peculiar faces watch your every step.
                      This was originally going to be map 05 for eabase.wad, in which I had wanted to make a map inspired by Bob Reganess's strange wads.
                      Eventually I changed my mind and made "mutilation fountain" instead, which was more non-linear and had a brown gothic theme. Still, I didn't want this map to go to waste, so thankfully, it found a home here.

-=-=-=--=-=|Map05|=-=-=--=-=-
Level name          : Submerged Hallways
Author(s)           : daimon/+dai+
Credits             : Music is "Crush Crawfish" by Capcom, from the crush crawfish stage of Megaman X3, sequenced by Asheron, Heretic and Eternal Resource Project for the textures
Build time          : Unknown
Editor(s) used      : Doom Builder
Bugs                : None
Description         : After that weird place, you return back to home just for seeing the demons left open the valves and let flooded away the marines hq, in the meanwhile the monsters also opened the gates of hell and turns your hyper-technological marines command control into their sick hellish place full of demonic crap...
                      Your mission is to defeat the evil forces and go back to hell again to ask who should pay between administering the Marines or you think accountants hell ... and above all, why the UAC has chosen to build the command on the very top of the mountain most of the world cup... (eeww google translate for life yay!)
                      All right, this is a huge, fancy mix of various maps lying on my old, defunct PC, and there was some stuff from:
                      - The ultimate Doom episode 4, I planned to do, here's a part of planned e4m2
                      - 2 Doom2 demo maps for testing Legacy Engine, here merged in one map (actually, it's the most part of the map)
                      - One level from an abandoned Ultimate Doom project megawad dated 2006 and called "Doom Reprised". Most levels have been ripped off and find their own home in various other projects I've done (Hell Underneath, Bleha 2 updated version episode 5, Earth Base MAP09, Doom 2 Unleashed MAP31, OLD HELL SCRAPER) chopped and mixed with original stuff, and this level (e2m7) follows the fate of the other maps of that project... Anyway, it's that lift maze after the teleport in the cell...


-=-=-=--=-=|Map06|=-=-=--=-=-
Level name          : Land of Confusion
Author(s)           : Mr. XC
Credits             : None
Build time          : One month
Editor(s) used      : Doom Builder 2 and XWE
Bugs                : Our heavy playtesting fixed all
Description         : The map has been built with difficutly settings. Use them.
                      It is possible to complete the map without any secret found.
                      There is enough ammo (even for UV, yes).
                      The map has been designed coop-friendly, up to 4 players.
                      None will get stuck nor the level cannot be completed in case someone does something stupid (IE: dying in the wrong place). Cooperative mode guarantees extra monsters. Teamwork is the key to succeed. This is the first map I've ever built, I hope you like it.

-=-=-=--=-=|Map07|=-=-=--=-=-
Level name          : The Keeper of Nightmares
Author(s)           : lupinx-Kassman
Credits             : Bob Reganess for the music (System Vices map 08), gothictx and cc4-tex for the new resources, and H.R. Giger for the icon of sin
Build time          : Unknown
Editor(s) used      : Doom Builder
Bugs                : None
Description         : Here it is, the source of this adventure's problem. If you wish to put an end to these nightmares, you will have to destroy their keeper.
                      While creating my two cc4 maps, I took all of the scrapped areas and put them into a wad called cc4_scrap.wad, usually because the area did not fit the theme of my cc4 maps. Of the areas I scrapped however, I took a liking to this one, and decided to make an icon of sin map out of it for this wad.

-=-=-=--=-=|Map31|=-=-=--=-=-
Level name          : The Bore
Author(s)           : Glassyman
Credits             : Poetry
Build time          : A few hours
Editor(s) used      : Doom Builder 1 & 2, SLADE
Bugs                : None
Description         : Originally made for a community jokewad which suddenly died.
                      It's a jokemap, do not take it seriously. You have been warned.

===========================================================================
* Copyright / Permissions *
===========================================================================

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://thedoomuniverse.prophpbb.com
           http://www.facebook.com/thedoomuniverse

Green Nightmare (MAP01)

DM Spawns
0
Co-op Spawns
0
Par Time
01:00 (DEHACKED), 01:00 (MAPINFO)

lis (MAP02)

DM Spawns
0
Co-op Spawns
0
Par Time
03:00 (MAPINFO), 02:30 (DEHACKED)

1994 castle (MAP03)

DM Spawns
0
Co-op Spawns
0
Par Time
02:00 (DEHACKED), 02:00 (MAPINFO)

Emoticon Symphony (MAP04)

DM Spawns
0
Co-op Spawns
0
Par Time
01:00 (DEHACKED), 02:00 (MAPINFO)

submerged hallways (MAP05)

DM Spawns
0
Co-op Spawns
0
Par Time
06:00 (MAPINFO), 03:00 (DEHACKED)

Land Of Confusion (MAP06)

DM Spawns
4
Co-op Spawns
4
Par Time
15:00 (DEHACKED), 15:00 (MAPINFO)

the keeper of nightmares (MAP07)

DM Spawns
4
Co-op Spawns
7
Par Time
01:00 (MAPINFO), 02:00 (DEHACKED)

MAP08

DM Spawns
0
Co-op Spawns
0

The bore (MAP31)

DM Spawns
4
Co-op Spawns
4
Par Time
02:00
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