The Dungeon of Aoxozoxoa
The Dungeon of Aoxozoxoa
This WAD is based on an AD&D campaign that serveral of my friends and I played for about three years. Aoxozoxoa was one of two wizards who escaped from a high security wizard's prison in the Crimson Empire. A party of experienced adventurers was hired to track these wizards down and either re-capture them or eliminate their threat before they could align with other dark powers. This WAD is a reconstruction of the original dungeon where our party slayed the Archmage.
================================================================ Title : The Dungeon of Aoxozoxoa Filename : AOX.WAD Author : Geoffrey Oliver Email Address : <email removed> Misc. Author Info : Very first wad file, let me know what you think! Description : This WAD is based on an AD&D campaign that serveral of my friends and I played for about three years. Aoxozoxoa was one of two wizards who escaped from a high security wizard's prison in the Crimson Empire. A party of experienced adventurers was hired to track these wizards down and either re-capture them or eliminate their threat before they could align with other dark powers. This WAD is a reconstruction of the original dungeon where our party slayed the Archmage. Additional Credits to : Chance Crowder, the dungeon master who invisioned Cerebrus and all the blood and gore that resides there. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (special: see below) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU, BSP, RMB Known Bugs : NONE SPECIAL NOTE ABOUT COOPERATIVE MODE: Players 1, 3 & 4 start at the beginning of the wad in the campsite. They will be considered the "party." Player 2 is the "Wizard" and he starts in the wizard's control room. The control room is stocked with all the weapons, powerup, maps, keys, etc. The wizard can observe the party (F12 or by using the map.) Also, in the control room are a set of teleporters that transport the wizard to various locations through the dungeon, where he can blast the party! There are also a set of switches in the control room. One of these switchs opens the door to the exit room. This door normally requires a yellow key but that key is blocked by columns in multiplayer mode. (The wizard character has one though, he uses it to go into restricted passages to get back to the control room.) It is recommended: if the party kills the wizard in the large throne room, the wizard should push this button when he reappears in the control room in order to let the party leave. Obviously the wizard will probably kill party members serveral times before the last battle. That is the reason for the large number of supplies in the campsite. (note that the good weapons still have to be found in the dungeon. Also, the wizard does NOT have access to the campsite because it is outside his lair.) I felt that this would be an interesteing twist to cooperative mode. I have two friends that I normally play DOOM with, One likes DEATHMATCH games and the other insists on cooperative (read: boring) mode, so I felt this was a good way to satisfy them both. Please email me and offer any comments or suggestions on this style of play. (or the level in general) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu