The Exterminator (Light version)
The Exterminator (Light version)
It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.
=========================================================================== Advanced engine needed : ZDoom (version 2.1.7 as of this writing) Primary purpose : Single play Update to : extermin.zip (updated text, some bug fixes, a few new features) =========================================================================== Title : The Exterminator (Light version) Filename : extermin.wad Release date : March 31, 2007 Author : Cliff AKA Lizardcommando Email Address : lizardcommando(AT)gmail.com Other Files By Author : My EDGE mod icd-lizard.wad, my graphics mod lizardwar.wad, some Doom skins available on my outdated geocities site, a single player one map uglee.wad, MAP12 from the 2-week megawad, a joke weapon patch bombvest.wad, and a deathmatch level barfight.wad Misc. Author Info : I like Doom and I make flash cartoons and draw cartoony comics featuring my Lizard characters. Description : It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod. I Give My Thanks To : Marty Kirra, Wildweasel, TheShooter7, DoomRater, Xaser, and everyone else from the Doom Armory and ZDoom forums who helped me with the DECORATE stuff. Beta Testers Marty Kirra, Wildweasel, and hitmanx for giving me suggestions and telling me what stuff to fix. My brother Jeff for suggesting me to add in the Infantry Rifle and doing some additional Beta testing via Coop games on LAN and also giving me some other ideas for this mod. :) =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Any map Single Player : Designed for Cooperative 2-4 Player : Yes (but buggy) Deathmatch 2-4 Player : Not Tested Difficulty Settings : Not implemented * Construction * Base : New graphics are from scratch. The new Zombiemen were based off of the Doom Marines skinpack and the "human" Zombieman skin. Explosion Sprites are from Metal Slug. The new Chaingun guy is a modified Strife rebel soldier. Build Time : Since March of 2006, on and off Editor(s) used : Wintex, XWE, Notepad, MSPAINT, Sound recorder, GoldWave, IrfanView Known Bugs : There are two "minor" bugs that I am fully aware of. They aren't exactly serious, game-play crippling bugs, they're more like minor annoyances. They aren't too noticable in-game AFAIK. *When you run out of ammo for any gun, you automatically switch to the PlasmaGun even though it's been replaced. It's a ZDoom bug when you use IDFA/IDKFA cheats AFAIK. *Weapons and items that are spawned from the random spawnpoints do not respawn at all in multiplayer games, even when Spawn Items is on. Also, these weapons that are spawned from the random spawnpoints do not stay even when Weapon Stay is on. I don't know how to fix this problem. As far as I know, this is a ZDoom Engine bug. *There may be some more minor DECORATE related bugs. I can probably fix them on my own, but I'll probably need some help with it anyways. May Not Run With... : Anything that doesn't have full DECORATE support * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Lizardcommando, the Exterminators, and anyone else related to those characters are copyrighted to Cliff, AKA Lizardcommando. (2000-2007) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and have no intent in making any profit out of the files included. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors My site: http://www.geocities.com/lizardcommando/enter.html Other Web sites: http://www.relentlessbeating.com/wads/ ================================================================================================ *NEW STUFF* There are a few new things in this version of The Exterminator. *Added in a new weapon, the .45 Caliber Machine Pistol. *Added in a new secondary function for the Infantry Rifle. *Added in a new enemy, the SMG Trooper. *Removed the Molotov Cocktails. *Some items/weapons have new pickup sounds. *Changed how the Handcannon functions. *Changed the Berserksphere so that it acts like a "Frightener" powerup. *Made some small changes to the weapon order. *Made a few additional tweaks to the weapons.