Names
The Great Wave (version 1.4)
Filenames
thegwave.wad
Size
52 KB
MD5
fa9660d1f2508f53311c7e1f53d8404a
SHA-1
51fcd6253a62d8916327987b8e36c76e03fbad20
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
13
Maps
1
 
MAP01


Author: Reviver.

E-mail: west68@hotmail.com

Title: The Great Wave (version 1.4) - Two more textures are alligned
better.

Misc. Author Info: None.

Description: 

You and a few pals were assigned to guard a secret base. A wave
of enemies beseiged the entire fortress, above and underground.

You managed to hide out for a few days in a remote sector by
playing dead.  All of your back-up met some truly gruesome fates 
earlier, so it's up to you to clean out the base. Though you only 
have a pistol and fifty bullets, you must survive...somehow....

Additional credit:  Sir Robin, for giving me advice.
Files in this zip file: thegwave.wad, thegwave.txt
Play information:

map#: map01 -Doom2 only

Single player: Yes.

Co-op 2-4 player: Yes. Though Not tested.

Deathmatch: Yes. There are weapons that only appear in Deathmatch
mode. All of the respawn are confined to one region to speed up
fragging, but you can still go for the more powerful weapons
if chainguns, shotguns, and super shotguns aren't your
preferred weapons.

Further DM note: Pick the Death match style you enjoy playing
most. 

Further DM request: If you play this on Death match, please send
me some demos to watch. :) I'd like to know if I did a good job
in that department.

Difficulty settings: Yes. Fully implemented.

New Graphics: No.

New music: Yes. More experienced Doomers will recognize it. :)

Demos replaced: No.

Editors used: Doomed 4.2, Wintex 4.3 and Edmap

Contruction time: Over two months.

Contruction base: None, this is from scratch.

Known bugs: A save will halt the "fire flickering"  light in
two sectors. Since it's consistent, you probaly won't mind so 
much.

Copyrights/Permissions: Do what you want with this wad.

MAP01

DM Spawns
5
Co-op Spawns
4
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