Names
The Honeycomb
Description
As you battled through the levels of DOOM II the imps regrouped to a new area and built a breeding colony. This is characterised by being rather like a honeycomb with imps asleep in many of the cells. They will, of course wake up and attempt to waste you when you finally locate it... no simple task. Your mission is to find the honeycomb, clear out the imps and make your way to the exit. You will need to solve many puzzles, locate several secrets and find not three skull keys, but four, to reach the end of the level. Are you up to it? If you don't believe it can be done watch the demo which Chris recorded in UV !
Filenames
honey.wad
Size
815.95 KB
MD5
e765fa4f307192edce572078ce4f3914
SHA-1
cafa4f4d61172266f7d93a837038f6c94d3eccca
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
22
Maps
1
 
MAP01
Title                   : The Honeycomb
Game                    : Doom II (v1.9)   
Filename                : HONEY.WAD           
Author                  : John Bishop

Email Addresses         : john.bishop@willdata.com
                          jb_sharx@hotmail.com
                          sharx@fsmail.net

Web pages:              : http://www.users.waitrose.com/~sharx

Author's works          : BrikBlat! (with Chris Christensen)
                          The Honeycomb (with Chris Christensen)
                          The Orangery
                          Crabbet (with Chris Christensen) 
                          Kiddy  
                          Sprike
                          The Waterwheel

                          Author of 'Getting Started with DOOM Editing'.
                  
Contributed to          : BIOWAR (Maps 6 and 13)
                          Plutonia 2 (Maps 3 and 28)          
                                          
Description             : As you battled through the levels of DOOM II
                          the imps regrouped to a new area and built
                          a breeding colony. This is characterised by 
                          being rather like a honeycomb with imps asleep
                          in many of the cells. They will, of course
                          wake up and attempt to waste you when you 
                          finally locate it... no simple task.
                                
                          Your mission is to find the honeycomb, clear 
                          out the imps and make your way to the exit. 
                          You will need to solve many puzzles, locate 
                          several secrets and find not three skull keys, 
                          but four, to reach the end of the level. Are 
                          you up to it? If you don't believe it can be 
                          done watch the demo which Chris recorded in UV !
                                
Additional Credits to   : Ben Morris for his superb editor, DCK;
                          Jens Hykkelbjerg for the excellent Reject
                          Map Builder RMB version 2.1; the DEU Team;
                          Jim Flynn for STAT the WAD stats verifier;
                          Serge Smirnov for CLEANWAD; Zink the Dink
                          for ENDOOMER, Ryan Robinson for The LMP Fiddler, 
                          and, of course, the wizards of Id.

                          A special thank you to Chris Christensen who 
                          provided invaluable help with WinTex, gave me 
                          the encouragement to finish this WAD off and
                          in the end made a significant contribution to 
                          the design. Chris also created the opening screen, 
                          improved the structure and gameplay of the WAD and 
                          then recorded the UV demo ! (Pause's in the demo are
                          due to lighting up cigarettes or opening up beers!)
                               
                          See Chris's "Escape" series:
                          
                          Escape from Phobos - Escape01.zip
                          Escape from Deimos - Escape02.zip 
                          Escape from Natas  - Escape03.zip
                          
                          Available from the 3d Games Archives at:
                          ftp://3darchives.in-span.net/pub/idgames

                          Finally, to Mike Reed, whose superb WAD of The 
                          Hoover Dam inspired me to learn how to create
                          DOOM worlds - thanks Mike!

-----------------------------------------------------------------------------

* Files Supplied *

HONEY.WAD    The Honeycomb WAD
HONEY.TXT    This file
HONEY16.LMP  The Honeycomb demo for DOOM II 1.666
HONEY19.LMP  The Honeycomb demo for DOOM II 1.9
HONEY.BAT    Batch file to run HONEY.WAD 
HONEY16.BAT  Runs the Honeycomb Demo for Ver. 1.666
HONEY19.BAT  Runs the Honeycomb Demo for Ver. 1.9

-----------------------------------------------------------------------------

* Play Information *

To run this level       : DOOM2 -FILE HONEY.WAD or use HONEY.BAT
Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes  
Deathmatch 2-4 Player   : Starts are present, but WAD not really suitable. 
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : No
New Music               : Music taken from DOOM E2M7
Demos Replaced          : HONEY16.LMP and HONEY19.LMP supplied.   
                          HONEY16.BAT and HONEY19.BAT supplied to run 
                          the demos.

-----------------------------------------------------------------------------

* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                          WinDEU - consistency checker only
                          RMB version 2.1
                          CLEANWAD to clean out unused space
                          STAT to check savegame statistics
                          WinTex to change music & sound effects
                          ENDOOM to create ending screen display
                                                               
Known Bugs              : Ok, here's a quote from Chris... 'Because this 
                          is a massive, ass-kickin, pushed to the limits 
                          level, you must do a little house-cleaning before
                          you save in UV mode. The savegame buffer is tight !
                          But hey, real men don't need no stinkin' save 
                          game. Right !' So there !! 
                               
                          In fact it will save from the off, but may crash
                          your PC when you return to DOS if you do. Other 
                          than this there are no known bugs of any kind. 
                          EMail me if you find any.


-----------------------------------------------------------------------------

* Copyright / Permissions *

Please keep this WAD and associated files intact and give me credit for it.
You may use this level as a basis for a new WAD if you really want to.
Email me with questions or comments at any of the above addresses.

-----------------------------------------------------------------------------

MAP01

DM Spawns
4
Co-op Spawns
4
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