Names
The Hourglass of Death!!!!!!!!!!
Description
This is an interesting "experimental" level I cooked up to try out a few new ideas I felt needed a little exploration, the most significant of which invloves a very clever use of teleporters to keep deathmatch opponents in constant contact with one another. The big room with the trees and the blackwall texture contains a ring of teleporters blocked from direct access by these little partitions. When a player in another section of the level walks over a lindef, one of these partitions falls and allows the oponnent access to the teleporter, which, in turn, teleports them to the other player's location. I've tried it out a little in deathmatch play and it has proved very exciting. Another theme I tried to explore in this one was the use of linedef triggered hiding places where players can wait in ambush. If you have any constructive criticism concerning this wad, e-mail.
Filenames
hourgl1.wad
Size
89.41 KB
MD5
3c00bebefee7153d8b9c77f308840154
SHA-1
fecaf8be0f9a093e094b775dffc179acc31e4a2c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : The Hourglass of Death!!!!!!!!!!
Filename                : hourgl1.wad
Author                  : Paul D. Shelton
E-mail                  : af318@rgfn.epcc.edu
Misc Author Info        : I have freakishly long arms.

Description             : This is an interesting "experimental" level I              
                        : cooked up to try out a few new ideas I felt needed
                        : a little exploration, the most significant of which
                        : invloves a very clever use of teleporters to keep
                        : deathmatch opponents in constant contact with one 
                        : another. The big room with the trees and the blackwall
                        : texture contains a ring of teleporters blocked from 
                        : direct access by these little partitions. When a 
                        : player in another section of the level walks over 
                        : a lindef, one of these partitions falls and allows 
                        : the oponnent access to the teleporter, which, in turn, 
                        : teleports them to the other player's location.
                        : I've tried it out a little in deathmatch play and 
                        : it has proved very exciting.  Another theme I
                        : tried to explore in this one was the use of linedef 
                        : triggered hiding places where players can wait in 
                        : ambush. If you have any constructive criticism 
                        : concerning this wad, e-mail.
Additional Credit       : Sam, Charlie, and Dan for suggestions and B-testing.

Game                    : Doom2 
Based On                : Level 1
Mode                    : Deathmatch ONLY
New Resources           : none

Base                    : This is a new level
Editors                 : WinDEU, DEEP, DCK, ADEII

You can do anything you want with this level, as long as you acknowledge
my work.

BBS: The CYBERDOME, El Paso TX. 915-541-1108 SYSOP: Sam Snoddy.

MAP01

DM Spawns
11
Co-op Spawns
4
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