Names
The House of Pain II
Description
Welcome to this new release of "House Of Pain 2". I have converted all the original maps to the Hexen format supported by ZDoom and added some "special effects" too. In some maps the design is still mostly that of the first release, so don't be surprised if some spots may look a bit dumb or too easy or even evidence of scarce editing ability... :) Other maps (e.g. MAP09) have undergone a better and wider process of enhacement. The maps i think were better "enhanced" are Map03 Map05 and Map09. Take a look at the README file to get more detiled info and to read the 'Mission Briefings' for each map. Other info: single player levels. The setting can vary from hi-tech bases to hellish locations. Many open areas present. Each map can be completed independently from the others, but I'd reccomend the play them in the order.
Filenames
b79hpain2.wad
Size
2.67 MB
MD5
1cf3f0759d3b32b66ce3f5b40b3a775b
SHA-1
86d3daa90e415057b2e5d2091d3ba53373f596d3
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
166
Maps
10
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : ZDoom 1.23 beta20 or higher
Primary purpose         : Single+Coop play
===========================================================================
Title                   : The House of Pain II
Filename                : B79HPAIN2.WAD
Release date            : 18/09/2001
Author                  : Berserker[79]
Email Address           : berserker79@ngi.it
Other Files By Author   : B79PURGE.WAD CASTLE_B.WAD GOOZZ.WAD
Misc. Author Info       : Student with far too much time to waste...

Description             : Welcome to this new release of "House Of Pain 2".
                          I have converted all the original maps to the 
                          Hexen format supported by ZDoom and added some
  "special effects" too. In some maps the design is
  still mostly that of the first release, so don't
  be surprised if some spots may look a bit dumb 
  or too easy or even evidence of scarce editing 
  ability... :) Other maps (e.g. MAP09) have
  undergone a better and wider process of enhacement.
  The maps i think were better "enhanced" are Map03
  Map05 and Map09. Take a look at the README file 
  to get more detiled info and to read the 'Mission
  Briefings' for each map.

  Other info: single player levels. The setting can 
  vary from hi-tech bases to hellish locations. 
  Many open areas present. Each map can be completed
  independently from the others, but I'd reccomend
  the play them in the order.
  
Additional Credits to   : id, Jim Flynn, Rick Clark and the authors of the 
  editors and utilities used.
===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes
  Map07 tune from Doom (E3M4)
  Map08 tune from Final Doom - Evilution (MAP06)
Graphics                : Yes,
                          -Sky1 is the sky texture from Doom Episode 1
  -Sky3 is a tweaked up pic of the above
    mentioned texture
  -Textures "COMPHP2x" (x=1,2,3,4) by me
  -Textures "FFIELDx" (x=1,2,3,4) from Rick
   Clark's ZDoom Force Field Demo Wad, used
   with permission
  -Textures "PLATES" and "PLATE2" by me
  -Textures "WFALLx" (x=1,2,3,4) by me (used
   Doom2 SFALL textures as a base)
  -3 colormaps (REDMAP, LAVAMAP & NUKEMAP)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01, 02, 03, 04, 05, 06, 07, 08, 09, 10
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (untested)
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : All new from scratch.
Build Time              : Think a lot of time...
Editor(s) used          : DEU II, DoomED "The real thing", WinDEU 5.99b1 
                          and BSP 2.3 for the first release.
                          Wadconv.exe, Patcher, Wintex 4.3 and ZETH 4.05 
  for ZDoom editing.
Known Bugs              : Polyobject bleeding on Map01 and Map05
  -Map01: right sliding polyobj door in room with 3 poly
  -Map05: red key locked sliding polyobj door 
  Please, report them to me if you come across some 
  other serious bugs, thanks.
May Not Run With...     : OpenGl version of ZDoom based on Zdoom executable 1.22


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/berserker79.geo/hpain2.html
FTP sites:

Trapped in the Rec Room (MAP01)

DM Spawns
0
Co-op Spawns
4

Storage Facility (MAP02)

DM Spawns
0
Co-op Spawns
4

Marines' HQ (MAP03)

DM Spawns
0
Co-op Spawns
4

Command Center (MAP04)

DM Spawns
0
Co-op Spawns
4

Nukage Processing (MAP05)

DM Spawns
0
Co-op Spawns
4

Gate To Hell (MAP06)

DM Spawns
0
Co-op Spawns
4

House Of Pain II (MAP07)

DM Spawns
0
Co-op Spawns
4

Isle Of Fear (MAP08)

DM Spawns
0
Co-op Spawns
4

Fortress Of Gloom (MAP09)

DM Spawns
0
Co-op Spawns
4

Point Of No Return (MAP10)

DM Spawns
0
Co-op Spawns
4
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