Names
The Labrynth
Description
Unique Deathmatch wad, with a "dynamic" maze configuration. The maze is below ground, but you can run across the top of it w/o falling in--nice pseudo-3D effect. Of course, you can really confuse your opponents by changing the maze around while they're in it... but there's always a way out.
Filenames
LABRYNTH.WAD
Size
76.2 KB
MD5
6256aa11856185773bf5dbb6c2dec628
SHA-1
126799004e796b385511f53f5ba479651d2a21d0
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP09
* General Information *
=======================================================================

Title                   : The Labrynth
Author                  : Jeremy M. Rogers
Email Address           : jroge01@unix.cc.emory.edu

Additional Credits to   : Jason Bruce, playtesting and typing this text
                          file

Description             : Unique Deathmatch wad, with a "dynamic" maze
                          configuration.  The maze is below ground,
                          but you can run across the top of it w/o falling
                          in--nice pseudo-3D effect.  Of course, you can
                          really confuse your opponents by changing the
                          maze around while they're in it... but there's
                          always a way out.


Points of Interest      : There is a main, central control room with
                          several switches.  By default, the maze is
                          in its wide open setup, and there are 3 doors
                          behind which lie switches to convert the maze
                          to one of 3 other configurations.
                          Walking into the doorways will reset the maze.

                          There are
                          two crushers in the maze, triggered from the
                          control room... you can tell when somebody's
                          trying to get the goodies in a crusher when the
                          face switches in the control room light up.
                          Walking into the lit-up switch will activate the
                          crusher.  BTW, all the good weapons and health
                          are in the maze so it's not possible to "dominate"
                          the game from the control room.

                          By running, you can move around above the maze
                          easily without falling in.  And chases within
                          the maze are also very fun.
                         



* Play Information *
======================================================================

Episode and Level #     : Doom2, level 09
Single Player           : If you like running around aimlessly
Cooperative 2-4 Player  : You'll wind up shooting each other anyway
Deathmatch 2-4 Player   : Duh!
Difficulty Settings     : Not implemented (For DM? Get Real)
New Sounds              : No
New Graphics            : No

* Construction *
======================================================================

Base                    : New level from scratch
Build Time              : We didn't see much of the author for a week
Programs used           : DCK 2.2 

Known Bugs              : It's been hell trying to get rid of those
                          nasty VisPlane overflows, but I think they're
                          finally gone!  And wait for the maze to reset
                          before you throw a switch or some portions
                          will be stuck halfway down.
                          

* Copyright / Permissions *
=======================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.

MAP09

DM Spawns
5
Co-op Spawns
4
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