Names
The Landing Pad, DOOM ][
Filenames
land.wad
Size
106.07 KB
MD5
5d6c2d5456ec3142e61158319f4fcd6f
SHA-1
de4c09cc82a56fc95552fe0f49065d109ead7ad4
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
=================================================================
===============
Title                 : The Landing Pad, DOOM ][
Filename              : LAND.WAD
Author                : Greg Springer
Email Address         : springgs@vax1.acs.jmu.edu
Misc. Author Info     : A fellow whoes Master's thesis was 
                         delayed many months by Doom I and
                         associated editors. Now spending still
                         more time on the sequel. Plays with
                         rocks, eats lot'so potato chips and
                         therefore has a very sticky keyboard.
Major Credits to      : Id Software, James Kaiser, and Scott
                         Morgan. They are to blame for my
                         addiction and attainment of PWADs, 
                         etc...
                         Maker of DooMed.
Additional Credits to : My wife for not lynching me or del *.*ing
                         my Doom directories.

=================================================================
===============

* Play Information *

Episode and Level #     : MAP 1 (doom2 -file land.wad -warp 1)
Single Player           : YES
Cooperative 2-4 Player  : YES (untried, would ease the pain)
Deathmatch 2-4 Player   : YES (fun)
Difficulty Settings     : YES, but very few differences.
New Sounds              : no
New Graphics            : no
New Music               : no
Demos Replaced          : Yes (-devparm -playdemo land)
_________________________________________________________________
_______________

* Description *

. Designed specifically for Doom I, converted to Doom ][.
. You are teleporting into a loading and storage complex next
     to a landing pad. The complex is not overly large, just full
     'o baddies with really bad haircuts.
. Most of the level consist of blasting into rooms and avoiding
     a few surprise guests.
. For you deathmatchers... this level offers interconnected rooms
     with several nice sniper ledges and plenty of weapons.
_________________________________________________________________
_______________


* Important Hints * 

. Look for secrets. They will give you a serious edge and they
     really help during deathmatch.
. Remember that every good rocket pad needs a water moat. That
     moat has to be crossed by the cargo. Here it has to be
     crossed by nasties. So, watch what switches you flip.
. Trust no crates, don't rush in, and eat your veggies.
_________________________________________________________________
_______________

* Construction *

Base                    : New level from scratch.
Build time              : Three weeks, off and on.
Editor(s) used          : DooMed 4.2
Known Bugs              : None
_________________________________________________________________
_______________

* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
just please give me credit.

(Be nice e-mail me if you do, and give credit where credit is due
:)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
_________________________________________________________________
_______________

* Where to get this WAD *

FTP sites: ftp.cdrom.com
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      L       A    N   N  DDD   M   M  IIIII  N   N  EEEEE
      L      A A   NN  N  D  D  MM MM    I    NN  N  E      
      L     AAAAA  N N N  D   D M M M    I    N N N  EEE   
      L     A   A  N  NN  D  D  M M M    I    N  NN  E
      LLLLL A   A  N   N  DDD   M   M  IIIII  N   N  EEEEE
-------------------------------------------------------------------
Version 2.0
-------------------------------------------------------------------


* Play Information *

Map #                   : No Doom2. Editor Problems. Sorry.
Episode and Level #     : E2M1, E2M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : Yes
Demos Replaced          : No

* Construction *

Base                    : 2 New levels from scratch.
Build Time              : About 20 or 30 Hours
Editor(s) used          : Wintex, Edmap 1.24
Known Bugs              : E-mail me about bugs.

-------------------------------------------------------------------
-------------------------------------------------------------------

Land.wad        Replaces E2M1 and E2M2
Land.bat        Just type it and you're all set.
Land.txt        You're readin it.

-------------------------------------------------------------------
-------------------------------------------------------------------

This is another update, w/graphics added. Nothing major. Title screen,
O.J., Rygil. (I was bored, what do you want?).

The general idea is that keys are useless. You have to find a switch 
that opens a door so that you can proceed. Sometimes you have to find
a switch that opens a door to another switch which opens another...
You get the drift.

Also keep in mind that I don't believe in back tracking unless it will
be interesting. In other words, watch for monsters on the way back.

Deathmatch is not in these. Due to the nature of the 
level, players would be locked in areas until other players got there.
Cooperative is in there, you all start in the same room. And I only added
a few more monsters to it for co-op. If you have Edmap you can add more.
Just don't change anything but things please.
Also difficulty levels are on Both.

Please don't use these to build new levels, they are big enough as it is.

-------------------------------------------------------------------
-------------------------------------------------------------------
All responses, questions, bugs, mail me:

Anthony Rocchio   
VICTIM@NECA.COM

tHANX fOR pLAYING...eNJOY!
-------------------------------------------------------------------
-------------------------------------------------------------------

MAP01

DM Spawns
12
Co-op Spawns
4
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