Names
The Last Strike Extreme CTF
Description
The first edition of the Tlsxctf series
Filenames
tlsxctf1.wad
Size
17.36 MB
MD5
0af8b239b239b2adbff494fa4c604622
SHA-1
e7227a999c16a1725260122f28d206c5c409d932
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDAEMON
Lumps
611
Maps
8
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
===========================================================================
Advanced engine needed  : Zdaemon
Primary purpose         : Capture the flag
===========================================================================
Title                   : The Last Strike Extreme CTF
Filename                : TLSXCTF1.WAD
Release date            : Aug. 12th, 2004
Author                  : Sazabi, Jackass, and Chrono
Email Address           : Sonic250j@netscape.net (chrono),
  Sazabi_der_zerstoerer@hotmail.com (sazabi),
  Markdravich@hotmail.com (jackass),
Other Files By Authors  : Tlsd2004.wad, Blizzard.wad, Tlsdm.wad, Tlsdm2k3.wad, Tlsd2003.wad, 
  Tlsdm2.wad & Zd_patch.wad, Redalert.wad, 
  Chronoring.wad, Chronotown.wad, EFPDEMO.wad, 
  Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,
  Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,
  Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,
  Nintendo.wad, and a shitload of other files
  we can't keep track of...
Misc. Author Info       : WE ARE THE ALMIGHT TLSDM TEAM!
Description             : The first edition of the Tlsxctf series
Additional Credits to   : Lyfe, Clan[UD], GSN, Raider and associates,
  Deathzor, and our beta testers, basically the usual
===========================================================================
* Credits to files in wad *

TEXTURES:
-The textures are from various games and doom mods. Most of them are actually doom flats
or Quake textures. There are gothicDM textures, and some others we added or used from other wads,
but they are property of their creators, and we cannot claim them as our own work.
Thanks to the Skulltag and Unidoom teams for the others.

SOUNDS:
-The sounds were collected from a few games and movies, and some from a couple of dwangos

SPRITES:
-The bfg ball was made by Saz (even though the bfg isn't used). The plasma ball was from Doom64,
along with the railgun. The status bar is from wangotag.wad, the face is from brit11.wad,
the numbers are from operation: arctic wolf, and the menu sprites
were made by chrono. We also used other graphics from other wads, and they are property
of their respective creators.

MUSIC:
-The music was pulled off of www.modarchive.com

* What is included *

New levels              : 8 levels, map01-08
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (and the railgun is the plasma gun from Doom64)
Dehacked/BEX Patch      : Yes
Demos                   : No (go out of sync)
Other                   : Uhhhh....
Other files required    : Doom2.wad and Zdaemon


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map08
Single Player           : No
Cooperative 2-4 Player  : No (some levels do not have more than 1 player start)
Deathmatch 2-4 Player   : Yes (not that much out of it, designed for CTF)
Other game styles       : CTF
Difficulty Settings     : Not implemented

Map map01 "Canyon Compound"
-The first CTF map chrono ever made! w00t!

Map map02 "Anomaly Reborn"
-A nice doom1 episode1 themed CTF map. The music suits it well...

Map map03 "Downtown"
-A CTF remix of tlsd2003's French Town map. Beverly Hills Cop anyone?

Map map04 "Reliquary of Pharaohs"
-Yes, a restored ancient structure for your CTF pleasure...

Map map05 "Night Strike"
-Small map, night time, nuff' said!

Map map06 "Super Mario Style!"
-No you sick bastard, not that super mario style! ITS A CTF MAP!

Map map07 "Sky Fortress"
-A castle-themed ctf map that is floating in the sky.

Map map08 "Zdaemon Tribute"
-A tribute to the zdaemon community and all of its past efforts. LONG LIVE ZDAEMON!

As for the intermission and help pics, we decided to let saz have some fun...heh heh...

* Construction *

Base                    : Tlsd2004.WAD was the base, then removed old maps and music
  and built the new stuff
Build Time              : 3 aching months of determination
Editor(s) used          : DEEPSEA, Wadauthor, Wintex, Doom builder
Known Bugs              : If there are any we didn't catch, we're sorry...
May Not Run With...     : A crappy p166, 32mb ram, 2mb video card that can't even load porn

* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://chronosdoomsource.cjb.net

Canyon Compound (MAP01)

DM Spawns
2
Co-op Spawns
1

Anomaly Reborn (MAP02)

DM Spawns
6
Co-op Spawns
2

Downtown (MAP03)

DM Spawns
4
Co-op Spawns
1

Reliquary of Pharaohs (MAP04)

DM Spawns
6
Co-op Spawns
2

Night Strike (MAP05)

DM Spawns
6
Co-op Spawns
2

Super Mario Style! (MAP06)

DM Spawns
2
Co-op Spawns
2

Sky Fortress (MAP07)

DM Spawns
4
Co-op Spawns
2

Zdaemon Tribute (MAP08)

DM Spawns
4
Co-op Spawns
2
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