Names
The Lost Mines
Description
A modified version of "The Lost Mines" by Mark Anthony Klem full of chainsaw-weilding maniacs and other denizens of hell. Anyone who knows the original map will be suprised by the new ending in this version ...there's something not quite right with this Cyberdemon ;) Some cool new sounds are included, and the Marine's face in the status bar is now wearing prescription lenses 8-)
Filenames
chainsw2.wad
Size
498.29 KB
MD5
7c1c71e7268de0a8bee8f34de3ec6f36
SHA-1
6c175fffd36942446a3985b58b0f5c4e8f3aa524
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM
Lumps
129
Maps
1
 
MAP01
======================================================================
Archive Maintainer      : The original chainsaw.zip contains an old
                          DeHackEd v2.2 patch which is in binary form
                          and is not compatible with any source port.
                          New to this version:
                          - converted the DeHackEd patch to Patch
                            Format 6 for compatability with Doom II
                            v1.9, DeHackEd v3.1, and many popular Doom
                            Source Ports, such as Boom, PrBoom, MBF,
                            SMMU, PrjDoom, ZDoom, Legacy, etc.
                          - combined the two wad files (map and
                            sounds/graphics) into a single wad.
                          - added a level name graphic for the
                            intermission screen.
Update to               : ./idgames/graphics/chainsaw.zip
Recommended location    : ./idgames/levels/doom2/a-c/chainsw2.zip
Advanced engine needed  : No
Primary purpose         : Single+Coop play
======================================================================
Title                   : Chainsaw Man  (version 2)
Filename                : chainsw2.deh  chainsw2.wad  chainsw2.txt
Release date            : December 2000
Authors                 : Original  - Sam Dickie
                                      bdickie@epsb.edmonton.ab.ca
                          Map01 by  - Mark Anthony Klem
                                      mark.klem@swcbbs.com
                          Update by - Sparky of KISS Software
                                      kelm@eisa.net.au

Description             : A modified version of "The Lost Mines" by
                          Mark Anthony Klem full of chainsaw-weilding
                          maniacs and other denizens of hell.
                          Anyone who knows the original map will be
                          suprised by the new ending in this version
                          ...there's something not quite right with
                          this Cyberdemon  ;)

                          Some cool new sounds are included, and the
                          Marine's face in the status bar is now
                          wearing prescription lenses   8-)

Additional Credits to   : id Software who created the original Former
                          Human sprites and status bar face graphics.

======================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes - external (chainsw2.deh)
Demos                   : No
Other                   : No
Other files required    : A Doom Source Port with DeHackEd and sprite
                          support if you don't want to patch 'Plain
                          Vanilla' Doom II.


* Play Information *

Game                    : Doom II
Map #                   : Map 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Difficulty Settings     : Not implemented

======================================================================

Play with doom2.exe
-------------------

To install CHAINSW2 for use with 'Plain Vanilla' Doom II, you need to:

a) Firstly, create a replacement exe file (doomhack.exe) using
   chainsw2.deh and DeHackEd v3.1.
   For example:     dehacked -load chainsw2.deh

b) Secondly, add the extra sprite graphics to chainsw2.wad using a
   program such as DeuSF, WinTex, NWT, etc.
   For example:     deusf -as chainsw2.wad

c) Once patched, play the game with:   doomhack -file chainsw2.wad


Play with a Doom Source Port
----------------------------

A much better option is to use a Doom Source Port that can import
DeHackEd patches and pwads containing sprite graphics, such as:
Boom, PrBoom, MBF, SMMU, PrjDoom, ZDoom, Legacy, GLboom, ZDoomGL, etc.

Patching is not required with these source ports, just use the files
as-is.  For example:   boom -deh chainsw2 -file chainsw2
                       legacy -deh chainsw2.deh -file chainsw2.wad
                       ZDoomGL (see your port's documentation).

======================================================================

* Construction *

Base                    : Former Human sprites and status bar face
                          graphics originally by id Software.
                          Level based on mk3.wad by Mark Anthony Klem.
Build Time              : See the original text files appended below. 
Editor(s) used          :  "   "     "       "    "       "      "
Known Bugs              : A few minor map problems such as: one secret
                          passage which the player can't actually get
                          to, two secret sectors next to each other
                          which should only count as one secret,
                          some lines which shouldn't appear on the
                          automap, misaligned textures, etc. (in other
                          words, the wad and DeHackEd patch have been
                          updated, but the map is in it's original
                          form for historical reasons).
May Not Run With...     : Source Ports which don't have both DeHackEd
                          and sprite support, such as: JDoom v0.81,
                          Vavoom v1.6, Edge1.24, and others.


* Copyright / Permissions *

Once again, refer to the original authors' copyright/permission
statements appended below.


* Where to get the file that this text file describes *

Probably:
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/a-c/chainsw2.zip
(and mirrors)


The original text files follow:
   chainsaw.txt
   mk3.txt

======================================================================


CHAINSAW.TXT
------------


*********************ATTENTION DOOM PEOPLE*************************

You MUST edit the dehacked.ini file before attempting to install my
patch.  I repeat, you MUST edit the dehacked.ini to make sure all 
paths to needed files are correct.

When ready, type install and watch the magic!

====================================================================
Title                   : Chainsaw man
Filename                : Chainsaw.wad
Author                  : Sam Dickie
Email Address           : bdickie@epsb.edmonton.ab.ca - Email me
Misc. Author Info       : I am 17 years old, and I love DOOM

Description             : This is a DOOM II pwad.
  This is mainly a graphics patch.
  Use the install.bat to put my
  patch into your DOOM wad and DOOM exe.  
  Replaces the Stupid dog-like demon with
  a chainsaw welding maniac!
  Looks great!  
  Also changes barrels into out of order
  Cyber demons! Also looks great!
  Not a piece of sh** like a lot of 
  other graphics patches.

  The level is a slightly modified level that
  I stole. Called MK3.wad His txt file is 
  included as well. The level is short, 
  but good, mainly to show off my graphics.

Info                    : This is my fith pwad.
  The first two were practice.
  The third is called The_Home.wad
  The fourth is called UAC_cave.wad

    * If you have any comments please email me at the above address. *

Additional Credits to   : Matthew Ayres, WADED is best.

  Special thanks to ID for DOOM & DOOM II
====================================================================

* Play Information *

Doom Version            : DOOM II
Level                   : 1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No starts
Difficulty Settings     : Not implemented.
New Sounds              : Yes.  New shotgun and handgun.
New Graphics            : Yes.  The face on the status 
  bar now looks like me!
  Plus Demon and barrel
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Mk3.wad by Mark Anthony Klem
Build Time              : About 3 days.  Non-stop.
Editor(s) used          : Waded v1.83, love it!
  Wintex 3.4, love it!
  WARM 1.6, fastest nodes builder I've seen!
Known Bugs              : None here

* Copyright / Permissions *

Authors may use this level as a base to build additional 
levels.  It is not mine.  You may use my graphics in your
own patches but must give me total credit for the pics.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


======================================================================


MK3.TXT
-------


The Lost Mines - original PWAD level for DOOM ][
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Title                   : The Lost Mines
Filename                : MKMINES.WAD
Author                  : Mark Anthony Klem
Email Address           : mark.klem@swcbbs.com
Misc. Author Info       : Author of the entire CRINGE! episode except
                          the Secret Level which was by Eric Sargent.

Your Mission            : The CyberDemon Lord and his minions have slain
                          all of the miners and claimed the territory for
                          their own.  The demon carpenters have just started 
                          reconstructing the mines into the rich surroundings 
                          that the CyberDemon Lord enjoys the most.  It will
                          take two keys to end this madness and one to leave.
                          The mine shafts are now watched over by groups of
                          imps with their guard dog spectres, while the demons
                          get to do all the actual work.  Several stronger
                          creatures have been recruited as guardians of the 
                          keys.  Few former humans have been summoned here by 
                          the CyberDemon Lord as their services are not yet 
                          required; however, if the Lord feels any threat, 
                          like from you, then he is likely to dispatch them to 
                          his disposal.  Don't let nuthin bite cha!

Additional Credits to   : All of the Authors of DEU and BSP.
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*  Play Information *

Level #                 : MAP03
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : Yes / Original tune written by me 
                                to keep ya on ya toes.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Editor used             : MKD2EDIT (Modified version of DEU 5.21)
Known Bugs              : None
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* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD * This of course is so you can tell someone 
* where the most convenient place for them to get it is at, if any.

BBS numbers: 
 
 Software Creations BBS (Home of the Authors)
  (508) 365-2359
 
 APCi BBS (Multiplayer DOOM and DOOM ][)
  (618) 632-7664
 
 BitStream (Lots and lots of DOOM stuff!)        
  (708) 705-7741

MAP01

DM Spawns
1
Co-op Spawns
4
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Creative Commons License