This WAS a DM map but now it's single player... you can try it on Deathmatch too, all the stuff is still there... (hint- the ledge in the courtyard can be lowered. Also, think about what you're going to do, there are to many monsters to just rush in there [in Ultra Violence])
================================================================ Title : The Manor Filename : Manor.WAD Author : ruineR (Maury de Geofroy) Email Address : email@example.com Misc. Author Info : I'm an artist too... I've given up Doom editing to pursue Unreal editing Description : This WAS a DM map but now it's single player... you can try it on Deathmatch too, all the stuff is still there... (hint- the ledge in the courtyard can be lowered. Also, think about what you're going to do, there are to many monsters to just rush in there [in Ultra Violence]) Additional Credits to : Morgan Hamilton (runs Epicenter on Martha's Vineyard) for teaching me to edit. Id, of course... others... ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes (haven't tried Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Textures Aligned : Yes (so many weeks spent on this New Sounds : No New Graphics : No New Music : No Demos Replaced : None (well, actually, I may have... cant remember... I made this map a year ago...) * Construction * Base : New level from scratch Editor(s) used : ED209 - the best and least heard of! Construction time : too damn long! Known bugs : god I hope there are none * Notes * Any additional notes. ================================================================ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Only if you distribute WITH this text and the following...) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Wherever it's at... you got this text didn't you???