A dark haunting WAD. With much emphasis on horror and the macabre. We tried to make it as gruesome as we could without overdoing it. I think. I've made this WAD file a little less difficult. No hidden exit this time. All the weapons are in plain sight. There's also ample weapons and ammo to kill all the different monsters. Revised to support deathmatch.
================================================================ Title : The Omen Filename : omen.wad Release date : Originally released 8/12/94 updated 12/27/02 Author : David & Kathy Bruni Email Address : firstname.lastname@example.org Homepage : http://home.houston.rr.com/dbruni/ Other Files By Author : The Hunger level, The Texas Tornado Level and a few others. Misc. Author Info : Contributor to the books "Tricks of the DOOM Gurus" and it's sequel "3D Game Alchemy" by Sams Publishing. Former members of Team Eternal. We contributed level 10, "Crimson Tide" to Eternal Doom. Also former members of Team TNT. Description : A dark haunting WAD. With much emphasis on horror and the macabre. We tried to make it as gruesome as we could without overdoing it. I think. I've made this WAD file a little less difficult. No hidden exit this time. All the weapons are in plain sight. There's also ample weapons and ammo to kill all the different monsters. Revised to support deathmatch. Additional Credits : *Id - Creators of DOOM! It's hard to believe Doom is 9 years old and so many people are still playing it and making levels and utilities for it. *Geoff Allan-Author of DoomEd *Jack Vermeulen-Author of DeePsea, which is a hell of an editor! Buy it, you won't be sorry. *Antony Burden-Author of DETH *Raphael Quinet and Brendon Wyber - DEU 5.21 GCC *Colin Reed, Lee Killough, Simon Howard & Colin Phipps - BSP 1.2x through 5.x. *Jim Flynn for all the time he spent making Boom and all the help and answers to many questions I had way back when. *Dr Sleep for all his help and for his insistance that all textures line-up. I tried as best I could to live up to his standard. *Marc Rousseau for Zennode ================================================================ * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM Map # : E3M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : We worked on this off & on for 2 to 3 weeks. I was doing this and the DoomED tutorial at the same time. Maybe 60 hours total. Plus another 20 or 30 hours aligning textures and line lenghts to make textures line-up. Editor(s) used : DoomEd, DETH, DeeP, DeePsea, DEU 5.21 GCC, BSP 1.2x through 5.x, Zennode, DeepBSP. Known Bugs : None May Not Run With... : * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: