The purge trilogy is three levels of co-op fun (don't say poo! - co-op can be fun!). A short scenario is provided for your enjoyment.
MAP01, MAP02, MAP03
=============================================================== Title : The Purge Author : \/\/ilbur (aka Chris Willacy) Email Address : Q9323162@helios.usq.edu.au Mail me if you like these wads, if you hate these wads, if you are indifferent about these wads. Please, ladies and gentlemen, some feedback. Description : The purge trilogy is three levels of co-op fun (don't say poo! - co-op can be fun!). A short scenario is provided for your enjoyment. Misc Game Info : DOOM II WAD. This WAD is error free. Co-op wad. For serious co-opers, intent on displaying team work skills and team loyalty. Without these, i guarantee, freelancer bughunters will die. REAL teamwork is needed. These levels are not impossible. Look for visual clues for the best chance of survival. I really enjoyed designing some devious traps in these levels. Those with a sharp eye should be able to spot these and work towards surviving them. Additional Credits to : Moory, Scooby, Davey Dethman, Georde Jason, Mick, Grego, Simo, Phil and all the other kills. Thanks to iD software and authors of Doom editing tools everywhere! ================================================================ * Play Information * Mape Level # : Map 01,02,03 Single Player : Yep. If you dare! Cooperative 2-4 Player : Yes! Deathmatch 2-4 Player : Yes. Difficulty Settings : Few less baddies and ammo with skill 3 than skill 4. New Sounds : Yes, all from Aliens the movie. New Graphics : Yes. A few inconsequential ones. Check the names of the levels at beginning and end. Also pretty title screen and godmode face. All art by me. Gosh! I'm talented! New Music: Sort of. The Alice in Chains .MUS files in certain Doom ][ levels have been displaced to levels 1 & 2. New Demo: Yes. For Doom ][ v1.9 though, so if you've got ver 1.666 still play the game before the demo starts or Doom will crash. This is a multiplayer co-op demo. Press F12 to skip between players. Green: Me. Brown: Phil. Gray: Grego. Red: Jason. **Notice i get fragged twice! BASTARDS!** ================================================================= * Scenario * You and your buddies are elite. Kill the hellspawn that has decided to roost in a UAC processing plant. Thats it. But make sure you survive. You're elite so display a bit of proffessional teamwork. Toughguys, rogues and freelancers will eat death. Teamers, the cautious and the wary will live (except maybe on level three where everyone dies). Transmission ends. * Construction * Base : Scratcheroo. Build Time : Approximations including crashes: 5 days to design all levels. 2 hours to place ammo, baddies, etc. 2 days playtesting. 2 hours multiplayer playtesting. 5 days finding a decent wad toolkit. 2 days working out how to use said toolkit. 1/2 day editing graphics. 1/2 day grabbing sounds. 1/2 night inserting sounds, lmp and graphics. (just in case you're interested.) Editor(s) used : WINdeu (finally a stable windows based editor), idbsp 1.1BETA (indispensible). WinTex and NWT. Known Bugs : No bugs in this wad. Just carnage. And Deth. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels 'cause the best levels are the ones you design and create yourself. Distribute this level freely, as is, with no modifications made to the WAD or the TXT file you are reading. For inclusion on compilation wads or CDs please mail me to tell me. (i just like to brag to my friends).