The Pyramid Anomaly
The Pyramid Anomaly
After killing yet another Spider Demon, you
Title : The Pyramid Anomaly Filename : Pyramid.WAD Author : Steven Katz E-Mail Adress : <email removed> Misc. Author Info : I am a 10th grader at Linden High. (Go Tigers!!) Description : After killing yet another Spider Demon, you begin to wonder how all these demons are getting to this universe, you already cleared the two anomaly on Phobos and Deimos so where are they coming from? You decide to dismiss this thought for now. When all of a sudden you open the door and see a Marine on the living marine on the ground! You look at the patch on his remains on the sleeve and see the symbol of your squad! He gasps when he sees you, he says your name, and gives a scroll showing the exact location of the nine great anomalys, he says you must destroy them, it is the only way to stop this madness! His breathing becomes very shallow and he lays back and dies, he must of been the last remaining person from your sqad that is normal, except for you of course. You decide to look at the scroll a little closer and read that all the anomalys are connected by a series of transporters that go from one to another. You must destroy these anomalys you must do it for the yourself and for the world, to end this evil madness. This is the second level in the series of 8 levels, if you want my first level it is called inca.wad, which is avaible on America online Additional Credits to : ================================================================ * Play Information * Episode and Level # : E1M8 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, during play testing we found out real quick about how great the deathmatch is, according to my friends it is the best deathmatch they've ever played. Difficulty Settings : Yes, I really improved on how I put them together New Sounds : No New Graphics : No New Music : Yes, T2 Music Demos Replaced : None Final Completion Date : September 15, 1994 * Construction * Base : New level from scratch Editor(s) used : Deu 5.21, BSP 1.2x, and dmmusic Time : About 30 hours Known Bugs : Yes, In the pyramid room there is a HOM around Pyramid and the walls, only because of the sheer size of the room, but it only really happens on the ground level. Note : I intend to make a total 8 of these levels and make and episode out of it. This is the first new level that I have made, but it will not be the last! * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: This is up to you people to put it there! BBS numbers: This is up to you people to put it there! Other: America Online I would like to thank the makers of Deu 5.21 for making such a wonderful editor. Without it almost all PWads would not be in existance. I would most like to thank the makers of Deu text 1-4. Without them this level or any level I make in the future would not have been possible without it, thanks Blackfist!! Note: This is a big improvement on my last attempt to make a level, instead of just relying on trip wires and other forced traps, this level has alot of articheal challenges as well as traps. This level is very diffucult in the UV mode and your not expected to kill everyone because it is impossible without cheats, and that is not because of ammo, oh well your see what I mean, Good luck, your gonna need it!!! VERY IMPORTANT: IN THE ROOM WITH THE 2 CYBERDEMONS THAT ARE HIDDEN, AND SHOOT ROCKETS AT YOU, FIRST "DO NOT" TRY TO KILL THEM IT IS IMPOSSIBLE IT WILL ONLY GET YOU KILLED! SECOND, WHEN YOU LEAVE THIS ROOM SAVE YOUR GAME AND THEN LOAD THAT STOPS THE CYBERDEMON FOOT SOUND, YOUR KNOW WHAT I MEAN WHEN YOU GET THERE. I would like to recommend upgrading your doom up to Version 1.666, I have and I think my doom runs much better. I think it also gets rid of alot of the HOM affect in the large pyramid room.