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Names
The REAL Hell on Earth sounds
Description
This sound collection will hopefully set your teeth on edge. The aim is that anyone who cannot see you playing DOOM, shall believe that there is war!
Filenames
HOE.WAD
Size
1.76 MB
MD5
64f76d2db8bc261ff50b782b441e04e5
SHA-1
d82f184e92cc4bd5df2c1eb719165ac9a89f187d
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
81
Maps
0
================================================================
Title                   : The REAL Hell on Earth sounds
Filename                : HOE.WAD
DOOM version            : DOOM, DOOM II - Hell on Earth
File version            : 3.5
Author                  : Harry
Email Address           : mcb@obelix.htl-tex.ac.at
Description             : This sound collection will hopefully
                          set your teeth on edge. The aim is that
                          anyone who cannot see you playing DOOM,
                          shall believe that there is war!
Additional Credits to   : ID software, but:
                          If you want to show off,
                          then do it by presenting and designing
                          fantastic levels. Activate your pomp
                          gun, not the pump gun!
                          ;-)
================================================================

* Play Information *

Level number(s)         : none
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : none (This is no level)
New Sounds              : Yes
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Other WADs and a tangled mass of sample files
Build time              : This is a permanent project...
Editors used            : Sound WAD engine (a tiny DOS utility of mine),
                          MS Windows 3.1 Sound Recorder
                          Creative Technology's WREC (for DOS)
                          Creative Technology's SB16SET (for DOS)
                          Wave for Windows (Turtle Beach Systems)
                          VOC386 (It really sucks if you process waves!)
Known Bugs              : none

* Copyright / Permissions *

Authors MAY use this WAD as a base to build additional WADs.

You may do whatever you want with this file.

* General notes *

If you find some of the sounds suitable and they would fit in
your own collection perfectly, there is nothing that I would do
to prevent you from extracting them. In general I would like to
know what others think about my sounds. So if you have comments,
suggestions or even complaints just write a nice letter and post
it to the Internet address that can be found in the header of
this file.

================================================================
WAD description
================================================================

Section 1: Player documentation
-------------------------------

When I started to create these sound effects, my intension was to produce
something that should frighten every player who listens to it. Indeed, all
people who are confrontated with my sounds the first time, really rush back
after each time they hear a monster's welcome scream. So if you are terrified

Section 2: Technical documentation
----------------------------------

* List of sounds being replaced *

Object       Sound description
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
DSPISTOL     Pistol fire
DSSHOTGN     Shotgun fire
DSSGCOCK     Shotgun cock after intermission screen
DSSAWUP      Chainsaw start
DSSAWIDL     Chainsaw idle
DSSAWFUL     Chainsaw fully triggered
DSSAWHIT     Chainsaw hitting enemy
DSRLAUNC     Rocket launcher shot
DSRXPLOD     BFG 9000 round explosion
DSFIRSHT     Enemy fireball being set free
DSFIRXPL     Enemy fireball explosion/Lost Soul dying
DSDOROPN     Door opening
DSDORCLS     Door closing
DSSTNMOV     Moving floor/Moving ceiling
DSSWTCHX     Triggered switch snapping back
DSSWTCHN     Switch being triggered
DSPLPAIN     Player pain scream
DSDMPAIN     Enemy pain scream (demon creatures)
DSPOPAIN     Enemy pain scream (possesed creatures)
DSSLOP       Bones cracking
DSITEMUP     Item pickup
DSWPNUP      Weapon pickup
DSPOSIT1     Soldier spotting player (1)
DSPOSIT2     Soldier spotting player (2)
DSPOSIT3     Soldier spotting player (3)
DSBGSIT1     Imp spotting player (1)
DSBGSIT2     Imp spotting player (2)
DSSGTSIT     Demon/Spectre spotting player
DSBRSSIT     Baron of Hell spotting player
DSSGTATK     Demon/Spectre attacking (biting a victim)
DSCLAW       Imp/Baron attacking (clawing at victim)
DSPLDETH     Player dying (normal)
DSPDIEHI     Player dying (occasionally used instead of normal sound)
DSPODTH1     Soldier dying (1)
DSPODTH2     Soldier dying (2)
DSPODTH3     Soldier dying (3)
DSBGDTH1     Imp dying (1)
DSBGDTH2     Imp dying (2)
DSSGTDTH     Demon/Spectre dying
DSBRSDTH     Baron of Hell dying
DSPOSACT     Soldier/Mancubus active (nearby)
DSBGACT      Imp active (nearby)
DSDMACT      Demon creature active (nearby)
DSBAREXP     Barrel exploding/Rocket detonation/End-level explosion
DSPUNCH      Player punching with fists
DSGETPOW     Getting power (Soul Sphere, Megasphere, Berserk Sphere...)
DSPLASMA     Plasma rifle shot
DSBFG        BFG 9000 firing
DSCACSIT     Cacodemon spotting player
DSCYBSIT     Cyberdemon spotting player
DSSPISIT     Spider mastermind spotting player
DSSKLATK     Lost Soul attacking
DSCACDTH     Cacodemon dying
DSCYBDTH     Cyberdemon dying
DSSPIDTH     Spider mastermind dying
DSVIPAIN     Arch-Vile pain scream
DSMNPAIN     Mancubus pain scream
DSPEPAIN     Pain Elemental pain scream
DSBSPSIT     Arachnotron spotting player
DSKNTSIT     Hell Knight spotting player
DSVILSIT     Arch-Vile spotting player
DSMANSIT     Mancubus spotting player
DSVILDTH     Arch-Vile dying
DSKNTDTH     Hell Knight dying
DSVILACT     Arch-Vile active (nearby)
DSBOSPIT     Final Enemy spitting a cube
DSBOSCUB     Final Enemy cube warning
DSBOSSIT     Final Enemy spotting player
DSBOSDTH     Final Enemy dying
DSMANATK     Mancubus attacking
DSSSSIT      Wolfenstein soldier spotting player
DSSSDTH      Wolfenstein soldier dying
DSKEENPN     Hanging Keen pain scream
DSKEENDT     Hanging Keen dying
DSSKEACT     Revenant active (nearby)
DSSKESIT     Revenant spotting player
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

* Construction notes *

Almost all of the sounds you can hear I have done myself just by
using my voice and some very simple equipment. A few sounds are
directly copied from some of my CDs. The last type of sounds was
created by just copying and sometimes modifying SFX data that I
found in other WAD files (including DOOM2.WAD).

The following list describes how some of my sounds were generated
and how they sound:

Wolfenstein soldier dying
=========================

This sound is contained in the song 'Schrei nach Liebe' by the german
band 'Die ?rzte'. In English this sound means 'arse-hole' (sorry, I 
just translated!).

Wolfenstein solder spotting player
==================================

This was reversed and means 'Mein F?hrer'. Sorry for that but how
else should a realistic Wolfenstein soldier sound? At least I reversed
it so that you do not have to remember those horrible words every time
you meet a Wolfenstein soldier!

Plasma rifle shot
=================

Now this sounds so dangerous that all the baddies should have respect of
your plasma gun attacks. Even I have to say: It pretty shows off! I created
this one by generating an explosion and mixed it with itself just a little
after the beginning. So it sounds quite robotized and technical.

Player punching with fists
==========================

Whether you believe it or not: This was a 'popsnare2' sample within a
MOD file. I added a little bit of echo and slightly decreased the pitch.

BFG9000 firing
==============

I found this one in the StarWars sound WAD. Probably it is too showy!

BFG9000 round explosion
=======================

Swanky, effective and quite noisy. This is the BFG9000 megablast
detonation.

All human death sounds
======================

Don't ask! I just died into the microphone.

All explosion sounds
====================

I simply blew into the microphone. It really works!

Cacodemon dying
===============

I drank the remaining Lipton ice tea using a nylon straw.

Cyberdemon dying
================

This sound has two parts: A scream and an explosion. I have tried to
time it exactly, so that it matches the cyberdemon resolving.

Cacodemon spotting player
=========================

An ancient player death scream had its pitch modified and was equipped
with some echo.

Hell knight dying, Baron of Hell dying
======================================

These two sounds were created from the final wacky laughter of the
Metallica song 'Master of Puppets'.

Cyberdemon spotting player
==========================

This is just a human growl that was overdriven heavily.

Arch-Vile dying
===============

Lovely scream! To create it I mixed together some of my own screams and
tuned the result.

Imp active (nearby)
===================

This was an angry growl of mine. I speeded it up a little and then I
reversed the sound.

Pain scream (demon creatures)
=============================

It is just me pumping up some slime. I took the sound and slowed it
down by 100 percent.

Soldier spotting player (1)
===========================

"Hey, gonna say you die!". This is what I said to create this sound.

Final enemy spotting player
===========================

Well, this is a mixture of at least ten different sounds!

Final enemy dying
=================

This is a scream from the film 'Predator'.

Final enemy spitting a cube
===========================

This one was also made by blowing into my microphone.

Barrel explosion
================

As mentioned above, I blew into my Intel(tm) microphone. Perhaps it
is a little bit too loud and showy but I like it! It is so mighty!

Getting power
=============

This was a sample wave file with a Chinese gong sound.

Lost soul attacking
===================

It is one hell of a perverse laughter. A friend of mine
created that sound.

Mancubus attacking
==================

Sorry, there is no chance for me to find out what I said to make
this one sound so nice! All I know is that I applied some time
compression and slowed it down after adding a little bit of echo.

Soldier/Mancubus active (nearby)
================================

Oh, shame! I copied it from the game "Heretic" where it was the
Sabreclaw's attack sound. But I have equipped it with much more echo!

Enemy fireball being set free
=============================

Again, blowing into my microphone was the right thing to do...

Enemy fireball explosion/Plasma rifle hit/Lost soul dying
=========================================================

I just blew into the microphone.

Pain Elemental spotting player
==============================

Some perverse laughter of mine tuned and a ton of echo have
resulted in this nice SFX.

Arachnotron spotting player
===========================

This is a quite realistic sound. It consists of a robotized
car motor start-up and a floor move sound from another PWAD.

To understand this sound properly you must imagine the electronic
computer-driven Arachnotron initializing its mechanical engines.

Arachnotron nearby
------------------

This tone is annoying and repeated from time to time (perhaps some
sort of parity check)

Arachnotron dying
-----------------

Motor slow-down and a mechanical crash-down you can hear when an
Arachnotron has to die.

Spider mastermind dying
=======================

What you hear is my morbid coughing which was slowed down and
complemented by some echo.
================================================================
Title                   : The REAL Hell on Earth sounds
Filename                : HOE.WAD
DOOM version            : DOOM, DOOM II - Hell on Earth
File version            : 3.5
Author                  : Harry
Email Address           : mcb@obelix.htl-tex.ac.at
Description             : This sound collection will hopefully
                          set your teeth on edge. The aim is that
                          anyone who cannot see you playing DOOM,
                          shall believe that there is war!
Additional Credits to   : ID software, but:
                          If you want to show off,
                          then do it by presenting and designing
                          fantastic levels. Activate your pomp
                          gun, not the pump gun!
                          ;-)
================================================================

* Play Information *

Level number(s)         : none
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : none (This is no level)
New Sounds              : Yes
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Other WADs and a tangled mass of sample files
Build time              : This is a permanent project...
Editors used            : Sound WAD engine (a tiny DOS utility of mine),
                          MS Windows 3.1 Sound Recorder
                          Creative Technology's WREC (for DOS)
                          Creative Technology's SB16SET (for DOS)
                          Wave for Windows (Turtle Beach Systems)
                          VOC386 (It really sucks if you process waves!)
Known Bugs              : none

* Copyright / Permissions *

Authors MAY use this WAD as a base to build additional WADs.

You may do whatever you want with this file.

* General notes *

If you find some of the sounds suitable and they would fit in
your own collection perfectly, there is nothing that I would do
to prevent you from extracting them. In general I would like to
know what others think about my sounds. So if you have comments,
suggestions or even complaints just write a nice letter and post
it to the Internet address that can be found in the header of
this file.

================================================================
WAD description
================================================================

Section 1: Player documentation
-------------------------------

When I started to create these sound effects, my intension was to produce
something that should frighten every player who listens to it. Indeed, all
people who are confrontated with my sounds the first time, really rush back
after each time they hear a monster's welcome scream. So if you are terrified

Section 2: Technical documentation
----------------------------------

* List of sounds being replaced *

Object       Sound description
Help improve the database by uploading an image
Creative Commons License