Advanced engine needed : ZDoom version 1.23 beta 28a or higher
Registered Doom II IWAD
Title : The Rakehell
Filename : rakehell.wad
Author : Joe Meszaros
Email Address : firstname.lastname@example.org
Misc. Author Info : Author of bpack200.zip
(backpack cheat for vanilla Doom I/II)
Story : Hell's minions have overrun
the world. Citizens have banded
together into Militias to fight the
onslaught, but their every effort is
hampered by a human traitor called
the Rakehell. Your job is to hunt
down and kill every Rakehell. Only
Rakehells count toward your kill
total. They move fast and use
railguns, so watch your health and
know when to withdraw.
* Play Information *
Doom II Map # : Map01-Map03
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes (skill 4 recommended)
New Sounds : Yes
New Graphics : Yes (see below)
New Music : Yes, by Kniggit
Dehacked/BEX Patch : Yes! (imbedded)
Demos Replaced : None
For Fun : Try maps 31 and 32 with only
one "IDFA" (IDCLEV31)
* Construction *
Base : New levels from scratch.
Editor(s) used : WadAuthor, XWE, DeHackEd.
Known Bugs : Player's railgun does more damage
than Rakehell's (I had to reduce
the Rakehell's railgun damage to
make the game playable!).
Rakehell drops bullets.
On map 3, 4th floor of building,
player can see bottom of sky in
two spots if he jumps.
Map 3, sound anomolies in stairway,
especially 3rd floor.
Rakehell sometimes shoots floor.
The "Rakehell" and "Mudslinger" images are from the Justin
Fisher "Alchemy" library (alternate player and demon graphics,
respectively), from "3D Game Alchemy" by Sams Publishing.
Additional Credits and Thanks to:
Randy Heit (http://zdoom.notgod.com/), creator of ZDoom.
Nigel Rowand (http://www.btinternet.com/~Enjay001/), tutorials,
general good advice on the ZDoom forums, and
ideas snagged from Enjay Zdoom 2001. }:)
Rick Clark (http://zdoom.notgod.com/zdkb/), excellent tutorials.
Williston Consulting (http://22.214.171.124/~wc/), WadAuthor.
Kniggit (http://www.doomworld.com/kniggit/), music.
Justin Fisher (http://www.geocities.com/SoHo/Lofts/1121/), graphics.
Csabo (http://www.doomworld.com/xwe/), XWE.
Olivier Montanuy and Andre Majorel, DEUTEX/DEUSF manual, a wealth
of information in and of itself.
Greg Lewis, DeHackEd.
Dave Morano (http://www.RightCore.com), Titlepic, server space and
general moral support.
Epictetus, for keeping me sane.
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels.
In particular I encourage authors to examine and use the
dehacked.lmp to create their own runaways (I've included a mini-
tutorial in the comments).
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *