Game play takes place underground in a large, rundown reactor complex. The level contains some secret areas of great use, so be watchful. A lot of the computer panels textures are switches.
================================================================ Title : The Reactor Filename : REACTOR.WAD Author : Paul Cantrell - "Xanrek" Email Address : <email removed> Look for me on IRC EffNet: #DeathMatch, #Quake, and #Unreal. Nick: _Xanrek_ Misc. Author Info : Completely addicted to computers (my first computer was a VIC20,) I have little time for anything else.. I need to mow the grass, take out the trash (phew,) clean out the gutters.. Naaa.. let's do some DeathMatch! Description : Game play takes place underground in a large, rundown reactor complex. The level contains some secret areas of great use, so be watchful. A lot of the computer panels textures are switches. Additional Info. : Most of the sound replacement was taken from Quake shareware & QTEST1 (earlier Quake release.) Some of the sounds were edited. If for some reason you don't want to hear the computer sounds, put in the command line -nomonsters. One of my concerns in designing this level was frame rate. I tried not to go overboard on the detail, but it's hard to judge sometimes using a faster system, so certain areas can be somewhat demanding on slower CPU's (486 or lower,) 3 or 4-way DM with one of these systems present can slow down frame rate. Please E-mail me with any comments, suggestions, and challenges! Thanks and enjoy! Additional Credits to : Jeff Gandee - "STiNG" Playtesting & suggestions! Dave Hicks - "Inspector" Playtester Mike Hunter - "Cochese" Playtester Steve Sutherland - "Elden" Playtester ================================================================ * Play Information * Game : DOOM ][ Episode and Level # : MAP01 Single Player : No (Boring.. try Quake!) Cooperative 2-4 Player : No (You're kidding?) Deathmatch 2-4 Player : Yes (The only way.) Difficulty Settings : Not implemented New Sounds : Yes (Quake sounds!) New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : Level from scratch Editors used : DCK v3.61, ZenNode v0.98a, WinTex v4.3, NWT v1.3, Paint Shop Pro v3.12, Wave Studio v3.12 Build Time : Way too long... Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels ONLY if author is given credit. Authors MAY extract and make use of sounds & graphics contained in this level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com WWW sites: http://www.citynet.net/personal/paul1701/index.html BBS numbers: FragTime BBS Cosmo's Castle Game Connection 12 Gig's! - WaReZ 8 Lines & growing! USR 33.6 Courier 304-776-6383 304-343-1186 Sysop: Dave Hicks Sysop: Cosmo Looking for some tough competition? Call FragTime! Best DeathMatch players in West Virginia! If you haven't checked out Quake yet, you better get with it! Quake SW can be downloaded at ftp.idsoftware.com or ftp.cdrom.com. 7-9-96