Names
The Seventh - Level Two: Station Charon
Description
The Seventh - Level Two: Station Charon Hesistating to look at the swirl of the hypergate, you prepare to jump in.
Filenames
prwrsv02.wad
Size
182.44 KB
MD5
0dfc560af79ab1e63484d1ed1ceab932
SHA-1
6248a000a683dac630f76139714b465294e3f324
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
17
Maps
1
 
MAP02
================================================================
Title                   : The Seventh - Level Two: Station Charon
Filename                : PRWRSV02.WAD
Author                  : Michael "Prower" Reid
Email Address           : mikeprower@geocities.com
Misc. Author Info       : Has a homepage at http://members.xoom.com/Prower/Doom

Description             :



                      The Seventh - Level Two: Station Charon

    Hesistating to look at the swirl of the hypergate, you prepare to jump in.
You can hear the hellspawn busting down the door of the center at that very
moment.  Herd of Cyberdemons and Spider Masterminds can be heard stomping
their metallic legs against the floor.  With a deep breath, you jump through
the hypergate.
    Pressure surrounds your head, giving you sinus trouble.  A cool blue stream
of color is veiwable as you slide down at enormous speeds.  Just as enough
pressure builds to make your head explode, all the world stops.  You are in
the same place you started in.
    You glance to the side to see some sort of computer terminal.  Seeing the
letters UPS on it, you immediately know that is a Universal Posistioning
System.  The first UPS was invented to give astronauts their co-ordinates with-
out needing to contact headquaters.  You log in on the computer.

    LOGGING IN...

    USERNAME: Guest

    PLEASE WAIT...

    WELCOME, Guest, TO THE UNIVERSAL POSISTIONING SYSTEM MAIN MENU.

    1) CALCULATE POSISTION

    2) CONTACT HEADQUATERS

    3) EXIT

    You decide to press "1" to see your coordinates.

    PLEASE WAIT...

    THE CURRENT POSISTION OF Guest IS SECTOR 1374 (CHARON, MOON OF PLUTO.)

    That shocks you.  Just a minute ago you were on Earth!  You press 2.

    PLEASE WAIT...

    CONNECTION WITH HEADQUATERS SUCCESSFUL.  STARTING CHAT...

<Guest> Hello?
<Marine_12n> Who are you?
<Guest> I'm Marine 187p
<Marine_12n> Marine!  I thought all people in New York were destroyed with the
invasion.
<Guest> I used the hypergate to transport myself somewhere else.
<Marine_12n> You have to help!  I'll get you connected with the President of
the Los Angeles Marine Service right now.
<Guest> Okay.

    CHANGING CHAT ROOMS...

    PLEASE WAIT...

<Guest> Hello?
<LAMS_Pres> Marine!  You have to help us!  The extraterrestrials have landed
in New York!
<Guest> I know, I was there.
* Guest is now know as Marine_187p *
<LAMS_Pres> I'm sending you the mission objectives via X-Com.  bye
<Marine_187p> okay
* LAMS_Pres has logged off *
* File transmission started [][][][][][][][][][] Done!
                            |        |         |
                           10%      50%      100%
* Exiting Chat *

    PLEASE WAIT...

    LOADING DOCUMENT IN MICRO CORP. WORD EXCELLENT

    Marine, here's your first objective: Get off of Pluto and land on Neptune.
It's not as simple as it sounds, Marine - the enemy has disabled Hypergate
activity.  Their main base is located on the planet Jupiter.  Before you get
there, though, you must use their fuel supply airships to get from planet to
planet, where you will finally reach Jupiter.  You can re-enable the Hypergate
technology, select the whole Earth and we will be relocated another place in
the galaxy.
    You first mission will be to get down from Charon and land on Pluto.  On
Pluto, there is the main supply water and ice (it is very cold, you know).  To
get down, use the hyperterminal which carries Charon's rich Plutonium deposits
down to Pluto.  It won't be a long trip, however; the technology allows the
barrels to be flung just below the speed of sound, which will make it a
nine-hour or so trip.  (As opposed to the nine days it would take normally.)
    First, locate and activate light/heating systems.  The switch shouldn't
be far from your starting point.  Second, locate the yellow security card, and
open the yellow security door.  The yellow security doors guard one of Charon's
main plutonium deposits.  Destroy all plutonium barrels in the area.  Descend
to the mines, where the red key will be waiting.  Behind the red security doors
is another main plutonium deposit of Charon.  Once again, destroy all barrels
of the element.  Go into the second mine to obtain the blue keycard, then
return to the surface to go to the hyperterminal and land on Pluto.
    So grab those weapons, Marine!  Oh yes, I forgot to mention - after each
use of the hypergate, all weapons are stripped down to just a pistol and
fifty bullets, as well as your knuckleduster.  Ammunition backpacks, excess
health, and armour are all taken away as well.
    Good luck, Marine.  Remember - it's for Earth.

    CHOICE?  (1,2,3)3

    GOODBYE, Guest!

    LOGGING OFF...

    COMPUTER SHUT DOWN

    The computer monitor has a small flash, then it shuts itself down.  You
know you are right outside hellish demons, one-eyed monsters, and disgusting
helpers of Satan.  But, like your Commander said:
    "This is for Earth."


Additional Credits to   :  Andy Kempling aka Aurican for making some kick-ass
                           demos of Launch Gate.
                           All the regulars in #doom2, for their support.
                           All the bastards that were thinking of stalking and
                           murdering me if I didn't finish this level! :)
================================================================

* Play Information *

Map#                    : MAP02
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (sky)
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WadEd 1.87, Warm 1.6
Known Bugs              : none!
Build Time              : About a week (50-60 hours)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers:

Other: http://members.xoom.com/Prower/Doom/seventh.htm

Notes:

"The Seventh - Level 02: Station Charon" is a bit bigger than Launch Gate.
(60K compared to 105K)  It took me about 1:45 in Launch Gate, but in Station
Charon I'd be surprised if I could get under three.

Lots of detail in this one; it's actually pretty hard to make a mine realistic
in a level, so I didn't go for extreme detail in the mines.  It looks rather
plain, actually.  Just a couple of wood bars and supports holding the mine up.

There are still the semi-famous railings of mine in the level.  Also in this
level: conveyer belts, exploding Plutonium barrels, mining areas, cargo bases,
tech labs, and nude chicks!  Okay, maybe not the last one, but still.

Michael "Prower" Reid
mailto:mikeprower@geocities.com
Frames    : http://members.xoom.com/Prower/Doom/frames.htm
No Frames : http://members.xoom.com/Prower/Doom/index.html

MAP02

DM Spawns
0
Co-op Spawns
4
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