The Sewage Works (release 16)
The Sewage Works (release 16)
A sewage works in your hometown has fallen prey to the demons that invaded planet Earth. Having been parachuted into the heart of the complex, it is your job to clean up. There is a disgusting odour in the air, and it isn't just the smell of unprocessed sewage putrefying in the sunshine. If you beat the demonic invaders then you will have to find your own way out. Local human survivors say that the main entrance has been barricaded or damaged; the old sewer tunnels are perilous but may be your only alternative.
=========================================================================== Title : The Sewage Works (release 16) Filename : WORKS.WAD Release date : 30 July 2014 (original: 3 March 2000) Author : Christopher Bazley & John Tardrew Email Address : <email removed> Other Files By Author : RIENZI.WAD CASTLE3.WAD FISH.WAD IWEIRD.WAD Misc. Author Info : College students from Wimbledon. This map was originally designed for deathmatch. Christopher subsequently extended and retextured it, added lighting effects, difficulty levels, some new graphics, and published it on his web site. About ten years later he dusted this map off again and spent several months extensively revamping it. Description : A sewage works in your hometown has fallen prey to the demons that invaded planet Earth. Having been parachuted into the heart of the complex, it is your job to clean up. There is a disgusting odour in the air, and it isn't just the smell of unprocessed sewage putrefying in the sunshine. If you beat the demonic invaders then you will have to find your own way out. Local human survivors say that the main entrance has been barricaded or damaged; the old sewer tunnels are perilous but may be your only alternative. Additional Credits to : Pascal vd Heiden (author of Doom Builder) Anthony J. Burden & Simon Oke (authors of the Doom Editor for Total Headcases) Lee Noar (for the RISC OS port of DETH) Eddie Edwards & R-Comp Interactive (for Acorn Doom) Justin Fletcher (for Acorn Doom+ and DoomGFX) Alex Macfarlane Smith (for DoomWAD application) Id Software for creating Doom II =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : An obscene, grotesque and incalculable length of time. Editor(s) used : Doom Builder 126.96.36.1993 Deth v3.92 (RISC OS port v1.00) DoomWAD v1.02 DoomGFX 1.02 DOOMFiler v1.09 Paint 1.84 (Acorn Computers) Dazzle 1.11 (Silica Software) Known Bugs : I spent days (weeks?) redesigning this map to make it compatible with vanilla Doom (no visplane overflows etc.) before realising it is still impossible to save games without overrunning an internal buffer. That would be impossible to solve without deleting half of the map. Another reason to use a modern source port is that most fix a bug where monsters get stuck in doorways (and there are a lot of doorways in this map). This level makes extensive use of linedefs with the 'block sounds' flag set. Sound is supposed to travel across one such linedef but not a second. However, a bug in Acorn Doom+ means that sounds travel no further than the first such linedef. That prevents enemies in more distant sectors from being alerted to the player's presence. The map should still be possible to complete. May Not Run With : Vanilla Doom (see 'known bugs') Chocolate Doom 1.7.0 Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher) Doom For ARM 1.11 (Jeffrey Doggett) ZDoom 2.7.1 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.kingfishercorner.eu/ FTP sites: