The Shooting Gallery
Some details for "The Shooting Gallery" are lacking. Help us out by providing us with some missing details by clicking here.
The Shooting Gallery
"The Gallery" was my first finished DOOM level using the DOOM editing utilities (DEU) version 5.0. Although it's a simple level, and not too hard to beat, I keep getting drawn back to it for some reason. I built it as an exercise in "limited resources". This means that you're likely to run out of ammo before you run out of enemies, so make every shot count. (And watch those corners!)
No description available
================================================================ Title : The Shooting Gallery Filename : GALLERY.WAD Author : Klaus Breuer Email Address : firstname.lastname@example.org Misc. Author Info : Student of Geography and CS, manic DOOMer This started off as a small WAD to test my MasterBlaster weapon patch (which is also included in here). Turned out that I spent a lot of time in here, improving things. If you ever design your own weapons, this WAD might also be of use to you. Thus I present: The Shooting Gallery! The switch in front of you activates the Demons - fire a single shot to agitate them and you're on your way! The door behind you leads to the other utilities: a teleporter to the tower, the ammo room, a monster-proof observation room, a weapon test chamber (see below) and the monster activation room with 4 switches (from North to South): Imps, Cacodemons, Barons and Lost Souls. The weapon test chamber contains a dummy of player one, on whom you can test your weapons. May I suggest activating God Mode (by typing IDDQD) first? By the way, did you know you can die in God Mode? Run my munchkin patch and try it out on the dummy >:-) While you can play Deathmatch with this, I don't really advise it. I _have_ blocked the way into the ammo room, and there are only shotguns around, so play DeathMatch v2.0 with ammo respawn. Or better yet, play LEDGES.WAD - best DM play I ever saw! Additional Credits to : id, of course! Great program, guys! And I'm _still_ very impressed at what you did for the infant2 site! ================================================================ * Play Information * Episode and Level # : E1M1 (won't work on Shareware version) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes, if Patch installed New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v5.21, BSP v1.2x Known Bugs : I Swear It Worked In My Computer! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. However, if you put this on a CD-ROM for resale, send me one of the CD- ROMs. Otherwise, you are not allowed to make _any_ kind of money from this - which includes the so-called 'copying fees' of shareware vendors. My address: Klaus Breuer Rudelsweiher Str. 6b 91054 Erlangen Germany Hint to other Patch/WAD authors: I've been adding the above clause to my programs for some time - just makes sure that you also benefit if someone makes money off your work... * Where to get this WAD * FTP sites: Infant2.sphs.indiana.edu Any DOOM mirror
"The Gallery" was my first finished DOOM level using the DOOM editing utilities (DEU) version 5.0. Although it's a simple level, and not too hard to beat, I keep getting drawn back to it for some reason. I built it as an exercise in "limited resources". This means that you're likely to run out of ammo before you run out of enemies, so make every shot count. (And watch those corners!) Blackfist CIS 72123,1521