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Names
The Ultimate Torment & Torture
Description
The Ultimate Torment & Torture is a compilation of all classic episodes totally remastered and revamped for more gameplay fun and visual candy as well as the all new Episode 4 "Havoc" plus many new goodies and extra stuff. Fight yourself through each episode seperately or battle your way from the beginning through the whole game until you reach "The Source" for the final Showdown!
Filenames
tutnt-v107.pk3
Size
67.92 MB
MD5
117cd521aface566f64051e958935fcb
SHA-1
4d1c7c29116f8ec5fbeac9f8b2ee18505773ad79
WAD Type
PK3
IWAD
UNKNOWN
Engine
GZDOOM
Lumps
16
Maps
13
 
ENDMAP01, INTERMAP, TITLEMAP, TNT01, TNT02, TNT03A1, TNT03A2, TNT03B, TNT04A, TNT04B, TNT04C, TNT04CN, TNTLE
THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
===========================================================================
Title                   : The Ultimate Torment & Torture
Version: v1.07
Filename                : tutnt.pk3
Date Finished           : September, 11th 2007
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.com/
  http://www.tormentor667.de/
Previous Work: Original Torment & Torture Series
  X-Mas Deathmatch
  Map01 Remixes Compilation
  The City of the Damned
  Sapphire - Orbital Research
  Knee-Deep in ZDoom (KDiZD)
  Ultimate Torment & Torture : Invasion
  Community Chest 3 Contribution (1x)
  ZPack Contributions (3x)
  Sabbat Martyr II Contributions (2x)

Look also for: The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)

Email Address           : webmaster@tormentor667.de

Description             : The Ultimate Torment & Torture is a compilation of all 
  classic episodes totally remastered and revamped for 
  more gameplay fun and visual candy as well as the all 
   new Episode 4 "Havoc" plus many new goodies and extra 
  stuff. Fight yourself through each episode seperately 
  or battle your way from the beginning through the whole 
  game until you reach "The Source" for the final Showdown!

Technical Info: Some of the maps, especially those with weather effects and
  the later ones in Episode 4 are huge (kinda KDiZD), filled
  with objects, sectors and lines. If you encounter framerate
  drops, you can deactivate the weather effects with "W" (or
  just define your own key in the menue). If this doesn't help,
  your machine is too old or too slow to handle UTNT and you
  can't do anything about it. Play the classics or buy a new
  computer / new components :P
  Beyond, "Fury of Fire" is independent from all the other
                          episodes and isn't included in the full play from the
  beginning of Episode 1 to the end of Episode 4. Play it
  seperate.

Info on v1.05: The latest version of UTNT is fully operationable in
  Skulltag and is technically enhanced to ensure that you
  won't encounter lags or slowdowns due too many packets
  being sent and particles floating around. I changed all the
  visual special effects to be clientside only and without
  any interaction that could drop the network speed or
  framerate. Special thanks to Torr Samaho for making this
  flags reality and to Ghastly Dragon for fixing and improving
  the whole decorate code for monsters and special effects, you're
  awesome and those kind of nice guys that keep the community
  alive and flowing :)

GZDoom Settings: Shaders MUST be DEactivated
   otherwise you will get visual glitches because shaders and
   dynamic lights don't do good together.
  Lightning Mode MUST be "Standard" style
   to make sure that contrast and sector lights look exactly
   the way they were intended to!

Resolution Info: Make sure to play this in 4:3 resolutions instead of 16:9
  to avoid graphical errors. Most of the gfx's in UTNT are
  optimized for such aspect ratios.

Credits & Special Thx   : Type "changemap endmap01" in the console for a full list of
  contributers. Thx to all of them and sorry to those who
  I accidentally forgot. There were so many people who helped
  me with and contributed to this that I might have missed one
  or another.
===========================================================================

* Play Information *

Maps                    : 08
Source Port: GZDoom 
Single Player           : Yes
Cooperative 2-8 Player  : Yes (up to 8 players)
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes (finally)
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Episode 4 from scratch, 
  Episode 1-3,LE based on their originals.
Build Time              : v1.0 from September, 22th 2004 till September, 10th 2007 
  (with several long and short breaks)
  v1.01 released on September, 11th
                          v1.02 released on September, 16th
  v1.02.1 released on September, 26th
  v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
                          v1.02.3 another hotfix plus minor text bugfixes, May 2008
  v1.03 released October,2nd 2008, heavily improved client/server
performance (clientside actors & scripts), thx to Cutmanmike
  v1.03.1 final hotfix - hopefully "/me Idiot Edition"
  v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
without hundreds of packages unnecessary network traffic.
  v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
traffic
  v1.07 added widescreen-friendly graphics for 16:9 resolutions
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs              : Read "GZDoom Settings" (top)


* Other Information *

Where to Get: http://www.realm667.com/
  http://www.doomworld.com/idgames/
Copy Information: You may use material from this project for your own
  projects as long as you credit the creators
  You may upload this file somewhere else as long as
  this file stays included as it is
  You may base projects on this resources and setting

ENDMAP01

DM Spawns
0
Co-op Spawns
8

INTERMAP

DM Spawns
0
Co-op Spawns
8

TITLEMAP

DM Spawns
0
Co-op Spawns
1

TNT01

DM Spawns
0
Co-op Spawns
8

TNT02

DM Spawns
0
Co-op Spawns
8

TNT03A1

DM Spawns
0
Co-op Spawns
9

TNT03A2

DM Spawns
0
Co-op Spawns
9

TNT03B

DM Spawns
0
Co-op Spawns
4

TNT04A

DM Spawns
0
Co-op Spawns
4

TNT04B

DM Spawns
0
Co-op Spawns
8

TNT04C

DM Spawns
0
Co-op Spawns
8

TNT04CN

DM Spawns
0
Co-op Spawns
8

TNTLE

DM Spawns
0
Co-op Spawns
4
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