Names
The Unaided Eye
Description
/story After saving the Earth from Hell??s most gruesome spawn, you suddenly found yourself in the unpleasent situation of being the center of the universe, and was very fast overrun by eager and irritating journalists from all over the world. Being famous was not really your wildest dream. The psychological presure got too high -even higher than being blasted 20 feet across a room by an incoming rocket- and you needed to escape; escape the boring and stressing real world. You asked the remaining management of the UAC to find you a hard job among ordinary people, who had not really had much contact to the outside world through the last few years, so that you could put your past behind you and occupy yourself with something totally different than blasting monster limbs through a hallway. Luckyly a mine in the mountains was going to be expanded by drilling from the west side of a mountain towards the excisting east mine. They needed new workers and you were given a job. Even though the UAC could not really understand what a highly decora- ted and famous marine (and world saviour) wanted in a dirty ol?? mine. However they let you go and gave you the job. The work was everything you needed: solitude, dirty talking and hard sweaty work. After a couple of weeks, which fully satisfied your needs, you notised that the Employer always carried a red key on him and he never left it out of sight, much to your suspicion. And sometimes he used it to access the control room in the mines. That was not really the weird thing, the weird thing was the secret door you once saw him enter! And how come the east mine was a restricted area. Something was going on behind these rocky walls and it was not digging. This mine was not only a bit of lava and a rusty drill. One day, when you were out breathing some fresh air, a terrible and thundering quake shivered the earth under your feet and numerous screams reached you from within the mine. Something was very wrong, very very wrong. You grap your sidearm and cannot help relating your present feelings to past experiences. And now you come to think of it, you once heard from a drunk security guard from the UAC, at one of the numerous parties celebrating your heroic homecoming, that the UAC were still conducting the same experiments, which lead to the alien invasion of Earth, at some moun- tain top in the desert. Of course he was drunk, so you took no notice of his babbling. However, now it all made sence. YOU were on THAT mountain. And it is a cooinsidence the fact that YOU are on that mountain sent there by that UAC? Does the east mine at all exist? Whatever the answer might be, a closer look might be the only thing left to do. And actually, you were getting bored with working a drill and a shovel. The silent, but steady sound of growling and mumbling makes you silently, yet firm and determined say to yourself: "Lets make that trigger hot again..."
Filenames
unaided.wad
Size
303.9 KB
MD5
1c186f9b53f7d23276e5deaab1d0f10a
SHA-1
554378f899f0d55cae060614b6e9be8038ec4e2a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP10
================================================================
Title                   : The Unaided Eye 
Filename                : ennui.wad 
Author                  : Christian N. Hansen aka Dykanden
Email Address           : C.N.H.DK@mail.tele.dk
Misc. Author Info       : Doom fanatic
  Danish redneck (yep, I still is)!?
          DOOM2 level designer for 1½ year    
           Hard Core Sci-Fi enthusiast (Nothing new, though)
  I hate Trey on MTV Europe 
  Hard Core coffee drunkard
  I loathe V.I.P. starring Pamela "Hooters" Lee
  Sandra Bullock is beautiful 
  
================================================================
Description/story       : After saving the Earth from Hell´s most 
  gruesome spawn, you suddenly found yourself 
  in the unpleasent situation of being the 
  center of the universe, and was very fast overrun
  by eager and irritating journalists from all
  over the world. Being famous was not really
  your wildest dream. The psychological presure 
  got too high -even higher than being blasted
  20 feet across a room by an incoming rocket- 
  and you needed to escape; escape the boring
  and stressing real world. You asked the 
  remaining management of the UAC to find you 
    a hard job among ordinary people, who had not
  really had much contact to the outside world
   through the last few years, so that you could
  put your past behind you and occupy yourself
  with something totally different than blasting
  monster limbs through a hallway. Luckyly a mine
  in the mountains was going to be expanded by
  drilling from the west side of a mountain towards
  the excisting east mine. They needed new workers
  and you were given a job. Even though the UAC
  could not really understand what a highly decora-
  ted and famous marine (and world saviour) wanted
  in a dirty ol´ mine. However they let you go and
  gave you the job. The work was everything you 
  needed: solitude, dirty talking and hard sweaty 
  work.  

  After a couple of weeks, which fully satisfied
  your needs, you notised that the Employer always
  carried a red key on him and he never left it out 
     of sight, much to your suspicion.
  And sometimes he used it to access the control room
  in the mines. That was not really the weird thing,
  the weird thing was the secret door you once saw him
  enter!
  And how come the east mine was a restricted area.
  Something was going on behind these rocky walls and 
  it was not digging. 
      This mine was not only a bit of lava and a rusty drill. 

  One day, when you were out breathing some fresh air,
  a terrible and thundering quake shivered the earth
  under your feet and numerous screams reached you from
  within the mine. Something was very wrong, very very 
  wrong. 

  You grap your sidearm and cannot help relating
  your present feelings to past experiences. 
     And now you come to think of it, you once heard from
  a drunk security guard from the UAC, at one of the 
  numerous parties celebrating your heroic homecoming, 
  that the UAC were still conducting the same experiments,
  which lead to the alien invasion of Earth, at some moun-
  tain top in the desert. Of course he was drunk, so you
  took no notice of his babbling. However, now it all made
  sence. YOU were on THAT mountain. 
  
  And it is a cooinsidence the fact that YOU are on that
  mountain sent there by that UAC?
  Does the east mine at all exist? 
  
  Whatever the answer might be, a closer look might 
  be the only thing left to do. 
  And actually, you were getting bored with working a 
  drill and a shovel. The silent, but steady sound of 
   growling and mumbling makes you silently, yet firm and
     determined say to yourself: 
  "Lets make that trigger hot again..."

================================================================

Play notes:               My eleventh wad.
    Made for Final Doom: Evilution
  
  P.S. The level is best played in 640x480 from
  the DOOM95 launcher from WIN 32 bit. The shading 
     looks best in this mode.

  Aaaannnd......You really must try playing Zdoom
  or GlDoom! YOU SIMPLY MUST! That s... really
  gives the game a kick in the a..! Pheeew!
  The screenshot(-s) for this level are taken in
  Zdoom. 


  A rather large level. Tech, high/low, changing areas
  and very close to TNT´s own levels in Evilution.  
  I believe that you can use all sorts of different 
   textures and still keep a logical and harmonic 
  feeling in the level without destroying it. It goes
  especially for a level like this where it has to
  look manmade. However, I have not used ALL textures! 
  Skulls on a marble wall and red hot stonewalls does 
     not really go well together with computerscreens and
  techlights!

  Note how I have chosen to make the exit! I have not
  invented the idea myself, though!

================================================================    

Other wads by me: 1.The Revenge of Avind 
    (avind.wad)
  2.The Blessed Hex
    (blessed.wad)
    3.The Unknown Chasm
    (chasm.wad)
  4.Quail
    (quail.wad)
   
 All above mentioned levels in my series 
 Doom 3: Ad Infernos   (inferno.wad)

  0.Fat Mushkins Lavapit (Modified level 01 of DOOM2)
    (lavapit.wad)
  5.Star Trek: Voyager "A time to face your fears"
      (voyager.wad)
  6.The Aqueous Rise and Fall (Final Doom: Plutonia)
                                (aqueous.wad)        
  7.UAC Nukage Processing Area (Final Doom: Plutonia)
                                (waste1.wad)
  8.Star Trek: Voyager "Antithesis" (Final Doom: TNT)
                                (voyage1.wad)
  9.Fait Accompli (Final Doom: Plutonia)
    (gothic.wad)
  10. That Urban sence...
    (urban.wad)
  11. The Unaided Eye (Final: TNT)
    (unaided.wad)
  12. Flay the Obscene 
    (flayobsc.wad)
  13. Flay the Obscene - part two
    (flayobs2.wad)



If nothing else is written, then the levels are made for
Doom 2, however these Doom 2 levels are also playable
with both halfs of Final Doom. However, NOT vice versa!

================================================================

Where to get this wad: At http://www.angelfire.com/id/doomzone

================================================================

Date of release: August 1999

================================================================

Additional Credits to   : Those weird brains at ID for Doom and its
  many successors.
  Matt Tagliaferri for a userfriendly
  yet strange level editor.
  The fantastic creators of Zdoom and GlDoom!
          Kasper Tidemann, Denmark
  The creators of Final: Evilution aka Team TNT
  All you Doom fanatics outthere for keeping
  this all time classic, mother of all 3D games 
  and best game ever, alive.
  Wes Burd for his cool homepage and help

================================================================

* Play Information *

Level #                 : MAP10
Single Player           : Yes
Cooperative 2-4 Player  : ?? (untested)
Deathmatch 2-4 Player   : ?? (untested) 
Difficulty Settings     : Yep
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None.

================================================================

* Construction *

Base                    : New level from scratch
Tools(s) used           : DoomCAD 6.1 by Matt Taggliaferri
  Nodebuilder 2.0 by Matt Taggliaferri
  NWT (greeeaat)
  BSP Nodebuilder
Build Time: Ahh,.....70 hours.
 
================================================================

* Known Bugs *
     "Hmmmmm. I suppose only one actually."
    " Aye laddy, and a wee one it is, har har harrrrr"
   "Uhmm...right"

================================================================

* Copyright / Permissions *

This wad is the property of Starfreezer Inc. and you are prohibited from
doing anything with it without their express permission. Ok, you can
play it, but thats it!...Just kidding! Distribute it around the globe as
long as you put this txt file along with it without modifications. And 
that apply to ALL of my wads/levels! Distribute them like madmen!

================================================================










MAP10

DM Spawns
0
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License