Names
The Unholy Trinity
Description
A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits.
Filenames
cathed.wad, trinity.wad
Size
861.78 KB
MD5
d8fb8ca0861b0c619f64a43ad5fa655d
SHA-1
1b7a640d669e8c21ef67ed66ab24d8112dae4d07
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
79
Maps
1
 
E1M1
================================================================
Title                   : The Unholy Trinity
Filename                : TRINITY2.WAD
Authors                 : Steve McCrea, Simon Wall, & Elias Papavassilopoulos
Email Address           : sm@eng.cam.ac.uk
Misc. Author Info       : -

Description             : A reasonable representation of Trinity College,
                          Cambridge. "Oh no, not again," I hear you cry.
                          "Some lamers' first WAD. Prob'ly got a cyber
                          in there." But wait! Read on. Much cannon fodder.
                          Many new graphics. Cool bits. Guaranteed
                          entertainment or your money back (see below
                          for terms and conditions of this offer).
                          And NO cyberdemon! Well... oh, never mind.
                          Although designed for single player, has
                          multiplayer weapons and starts, and large,
                          well interconnected areas.
                          Version 2 fixes a bug and some ugly bits.

Additional Credits to   : Peter Morgan for the camera
                          Olivier Montanuy for the wraparound sky idea

Release Date            : Version 1: 22nd August 1994
                          Version 2: 4th September 1994
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 1 Month or so
Editor(s) used          : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus,
                          DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0,
                          BSP12x, RMB 1.0
Known Bugs              : Minor hall of mirrors with DOOM 1.2

   (This version fixes the V_BadDrawPatchDirect bug which plagued the
    previous version. There are also some minor cosmetic fixes.)

Level layout and graphics : Steve
Logic and UV setting      : Simon and Steve
Other difficulty settings : Elias

The new textures were put together using DoomTex, available at
infant2 as dmtex10b.zip. As you can see, it works. I highly
recommend it. But then, I'm biased.

One area has a HOM in DOOM 1.2 which goes away with 1.6.
To use 1.6:
        registered 1.2 WAD => doom12.wad
        shareware 1.6 WAD  => doom.wad
        doom16 -file doom12.wad trinity.wad
Multiplayer 1.6 has an extra sprite called IFOG. Get your local
Doom guru to sort this out, or read the available info on
patching 1.6.
When 1.666 comes out, it _should_ be directly compatible.

Elias has looked at the Bad V_DrawPatchDirect problem.
It is gone.

I always told myself if I was going to write a level that it
would not have really slow bits, but the setting demands that
one area is slow, at least on my machine. Oops. Sorry, me.

One thing that really pisses me off is that the GUS sound code
gets slower with every incarnation of DOOM. Why oh why? I hope
Paul "sound-dork" Radek is twitching on a spike outside the
iD offices.

* Copyright / Permissions *

You MAY use this level as a base to build additional
levels. However, due credit should be given in the .TXT file
accompanying the WAD. Especially if you rip off any textures.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. However, if you include the WAD on CD or floppy disk, you
may not make _any_ kind of money from the sale of the product,
unless you send me free copies. Note that this includes the so-
called copying charges of shareware vendors.

* Where to get this WAD *

Official BBS Distribution Site:
 ждддддд ждд© ждрд© рдд©  рддддд© ждд© р    ждд© ждд© рдд©
 ╨       гдд╢ ╨ ╨ Ё гд    ╨     Ё гдд╢ ╨    гдд╢ ╨    гд
 ╨   зд© п  а п п а пдды  гддддды п  а пдды п  а сдды пдды
 ╨     Ё                  ╨                       BBS
 сддддды                  п                  (305) 587 4258

FTP sites : infant2.sphs.indiana.edu - /pub/doom... - trinity2.zip
================================================================
Title                   : The Unholy Trinity
Filename                : TRINITY2.WAD
Authors                 : Steve McCrea, Simon Wall, & Elias Papavassilopoulos
Email Address           : sm@eng.cam.ac.uk
Misc. Author Info       : -

Description             : A reasonable representation of Trinity College,
                          Cambridge. "Oh no, not again," I hear you cry.
                          "Some lamers' first WAD. Prob'ly got a cyber
                          in there." But wait! Read on. Much cannon fodder.
                          Many new graphics. Cool bits. Guaranteed
                          entertainment or your money back (see below
                          for terms and conditions of this offer).
                          And NO cyberdemon! Well... oh, never mind.
                          Although designed for single player, has
                          multiplayer weapons and starts, and large,
                          well interconnected areas.
                          Version 2 fixes a bug and some ugly bits.

Additional Credits to   : Peter Morgan for the camera
                          Olivier Montanuy for the wraparound sky idea

Release Date            : Version 1: 22nd August 1994
                          Version 2: 4th September 1994
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 1 Month or so
Editor(s) used          : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus,
                          DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0,
                          BSP12x, RMB 1.0
Known Bugs              : Minor hall of mirrors with DOOM 1.2

   (This version fixes the V_BadDrawPatchDirect bug which plagued the
    previous version. There are also some minor cosmetic fixes.)

Level layout and graphics : Steve
Logic and UV setting      : Simon and Steve
Other difficulty settings : Elias

The new textures were put together using DoomTex, available at
infant2 as dmtex10b.zip. As you can see, it works. I highly
recommend it. But then, I'm biased.

One area has a HOM in DOOM 1.2 which goes away with 1.6.
To use 1.6:
        registered 1.2 WAD => doom12.wad
        shareware 1.6 WAD  => doom.wad
        doom16 -file doom12.wad trinity.wad
Multiplayer 1.6 has an extra sprite called IFOG. Get your local
Doom guru to sort this out, or read the available info on
patching 1.6.
When 1.666 comes out, it _should_ be directly compatible.

Elias has looked at the Bad V_DrawPatchDirect problem.
It is gone.

I always told myself if I was going to write a level that it
would not have really slow bits, but the setting demands that
one area is slow, at least on my machine. Oops. Sorry, me.

One thing that really pisses me off is that the GUS sound code
gets slower with every incarnation of DOOM. Why oh why? I hope
Paul "sound-dork" Radek is twitching on a spike outside the
iD offices.

* Copyright / Permissions *

You MAY use this level as a base to build additional
levels. However, due credit should be given in the .TXT file
accompanying the WAD. Especially if you rip off any textures.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. However, if you include the WAD on CD or floppy disk, you
may not make _any_ kind of money from the sale of the product,
unless you send me free copies. Note that this includes the so-
called copying charges of shareware vendors.

* Where to get this WAD *

Official BBS Distribution Site:
 
Title:  I never gave it one   

Author:  TRiPER66

E-mail Address:  TRiPER66ix@NETCOM.COM

X-tra Info:    This level is also probably way to large for a 
deathmatch to be any fun.  PLEASE GIVE ME YOUR INPUT ON THIS LEVEL!

Description:  A huge multi-level map of a cathedral.  

Additional credits:  

Game:  Doom I (I am converting it for Doom II also)  

Levels:  E1M1 

Single Player:  Yes    

Coopertive:  Yes   

Death Match:  Yes

Difficulty Settings:  Yes    

New Maps:  Yes (1) 

New Sounds:  No   

New Graphics:  Yes - some textures

New Music:  Yes 

New Demos:  No

Base:  Scratch 

Build Time:   I worked on it on and off for three months

Editors Used:  WinDEU, DEU 5.21, and VB DEU Tex  

Known Bugs:  There may be some places where textures are missing - as far as  
I know there is nothing significant



   *** Copyright/Permission ***     

You may NOT modify this file or this wad in anyway OR use this as a base 
to build further levels.  

You may distribute this wad in any format as long as you don not charge for 
it, do not modify it, and include this file fully intact!
      
      
   *** Where To Get This WAD ***

What ever shithead made this part of the template obviously has the IQ of your
average piece of dog shit.  Obviously you know where to get this from otherwise
you wouldn't be reading this.  If you are reading this and you don't know where
to get this from - that was a net trick!

E1M1

DM Spawns
13
Co-op Spawns
4
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