Names
Three Testing Maps
Description
These are levels that I made for test DeHackEd patches.
Filenames
_testmap.wad
Size
315.44 KB
MD5
25b83701866015df98c0b09676da5ab3
SHA-1
808289150ed4e23233c357229868a2d70c6f951a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
35
Maps
3
 
MAP01, MAP02, MAP03

* _TESTMAP.WAD *

================================================================
Title                   Three Testing Maps
Filename                _testmap.Wad
Game                    Doom 2
Source Port             any (doom2.exe)
Author                  Daniel
Email Address           dal.eletro@bol.com.br
Misc. Author Info       edits Doom since 1996.
author of New World, Neo Doom,
Female Doom, Dalxx.Wad, Armasxx.Wad

Description

These are levels that I made for test DeHackEd patches.
They're very useful if you're a Doom Editor, and likes to make
DeHackEd patches. It can also be a tutorial wad, if you want.
The first level is the most useful. It helps me a lot
with every patch I made. It has all the Doom things on logical
places. On room has all the monsters into cages (like a cRaZy
dOcToR Lab!); the other has all weapons, ammo, keys and health
items. The Third, the whole scenario things. Another "secret"
room has all the power-up things. It has also a room with the
last Doom boss. This level is very useful if you want to check
any bug while making a very complex patch. Female Doom, Neo
Doom, New World and all the ArmasXX.Wad were made with this
helpful map.
The second level is a fun BFG test. You're on a top of
a tower, and the monsters will appear on teleport if you shot.
It tests how long the enemies can be throw with a BFG shot.
Sarcastic death. The lines on the floor helps to calculate
the distance of the bodies.
The third level is an special Arch-Vile testing. I
always substitute Arch-Vile on DeHackEd patches, because it
gets a lot of code-pointers free. I also substitute the SS
Nazi guard sometimes.


Additional Credits to 

The Doom creators;
Lucinho, my beta tester (he loves this wad)


* Play Information *

Game                    : DOOM ][
Episode and Level #     : MAP01-MAP03
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New levels from scratch
Editor(s) used          : EdMap (main level editor), WadAuthor
Known Bugs              : 
================================================================


* Instructions *

        Just unzip it to your favorite WAD directory, then
use the source port launcher program to load this wad, or
type, via DOS:

        ZDoom.exe -file [directory]\_testmap.wad

You can do the same with Doom Legacy:

        Legacy.exe -file [directory]\_testmap.wad

I did not tested this file with Doom2.exe. It's complicated
to use this file with Doom2.exe, so i'll not explain how to
do it. You can grab ZDoom and Doom Legacy at:

        http:\\www.zdoom.org
        http:\\legacy.newdoom.com

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels unless you ask me. BUT feel free to use the textures in
this wad as long as you credit all the folks up above and myself.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

If you like this work, please send me an e-mail with your comment.
It is important to me! My e-mail is dal.eletro@bol.com.br.

Enjoy!

Test Map 1 (MAP01)

DM Spawns
8
Co-op Spawns
8
Par Time
00:00

Test Map 2 (MAP02)

DM Spawns
8
Co-op Spawns
8
Par Time
00:00

Test Map 3 (MAP03)

DM Spawns
8
Co-op Spawns
8
Par Time
00:00
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