Time Deathmatch (there iz a contest:
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WAD Type
Title                   : Time Deathmatch (there iz a contest: 
                                           come up with a better name,
                                           win your name in the creditz
                                           and a match with Gwar)
Filename                : timedm.wad
Author                  : Nelson Brown (s8n)
Email Address           : I'll get it if you send it to:

Misc. Author Info       : Been building levelz since DEU first came out.
                          The author also has the annoying habit of
                            teasing playerz.  (check the BFG room  ;)

Commentz?               : Please email me if you like this idea...if you
                            dont like it: I dont give a damn. 

Dezcription             : This level is designed to have three "stagez."
                          These are opened in order, on a timer.  
                          To start the timer you must fire a weapon.
                          The stagez:  
                            1)  A rectangle, only weaponz:  shotgunz                   
                            2)  A door on the north side of the rectangle
                                openz.  Now there iz:       super shotgun
                                                            rocket launcher
                            3)  The door to the plazma gun openz.
                                The rest iz based on newly revealed
                                switchez:                   plazma rifle
Additional Creditz to   :  The author of DEU.
                           The guyz that made DEU for DOOM2. 
                                (the one that workz)
                           The author of NWT.
                           The author of the EDMAP 1.40 node builder. 
                                (sorry I didnt bother to get the namez)
                           Thanx to Gwar (Craig) as well, who kicked my ass 
                             continueously while testing the deathmatch. :)
                                (If anyone wantz a deathmatch challenger... 
                                 send me email and I'll tell Gwar)


* Play Information *

Episode and Level #     : Map01.    
Single Player           : Ummm... playing with yurself iz nasty.
Cooperative 2-4 Player  : Well, I took the 2.26 secondz to add the startz.
                                (but whatz the point?)
Deathmatch 2-4 Player   : HELL YEAH!
Difficulty Settingz     : Easy = short timer. Hard = long timer. Medium = duh.
New Soundz              : Yes (plasma firing, radio sound, slop)
New Graphixz            : One, for the lamerz. (if you aint a lamer, 
                                you wont see it!)
New Muzaq               : Yes, from another WAD I got somewhere
Demoz Replaced          : I might after I finish thiz file.

* Construction *

Base                    : New level from scratch
Editor(z) used          : DEU 5.21 for DOOM2, and NWT
Aux. Node Builder       : something called WARMDOS, came with EdMap 1.40
Known Bugz              : When someone diez, make sure to fire again. 
                          Sometimez the timer stopz when the player that
                            fired first diez.

* Copyright / Permissionz *

Authors MAY use this level as a base to build additional
levels.  Just make sure to credit me and show that you used
my wad to build yours.  Also, please let me know what you're doing with
it (I'm curious).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get thiz WAD *

If you have thiz file, why are you looking for it?!?!?

* Final notez *

  The amount of time the stagez open at dependz on the skill level.
On skill 4 & 5, the longest timerz, it takez about 2 minutez for stage
two to open and about 6 minutez for stage three to open.
  Next to the end switch, behind the blu door, go left over the open sky.
That linedef (124 for the editorz out there) endz the level and countz the
fragz, and then restartz Map01.  :)
Hitting the switch endz the level and goez to Map02.

Remember, *I* discovered it... :P


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