Advanced engine needed : SkullTag version .97d - Beta 3 or higher.
Primary purpose : Skulltag Duel
Title : Titanium Tide 1024 - Gold Editon!
Filename : Mek-TTGE
Release date : June 22, 2007
Author : Brett 'Mechadon' Harrell
Email Address : <email removed>
Other Files By Author : Sabbat Martyr, other various things.
Misc. Author Info : lazy
Additional Credits to : Goblin for hounding me to death. <3
Nick 'NiGHTMARE' Baker for the textures.
Espi for the SiD sky.
Sabbat Martyr Development Team
Mr. Stewe for the music.
General Description : A 1024x1024 duel map, sitting in a sea of liquid golden titanium!
...it doesn't have to make sense, dammit!
The original map comes from Sabbat Martyr (SMDM31). At the time
I was looking to do a quick map for the project sense I had already
done a few maps. I always wanted to do a 1024 type map, but
I wasn't really interested in starting a SP map (not did
I have the time to do so), so I figured I'd see if I could
pull off a 1024 DM map. I knew from the get-go it wouldn't
hold more than 4 people, so really I guess you could call
this a 'duel' map.
The incentive to re-release the map as a standalone came after
I heard that the map was semi-popular. And from Goblin hounding
me about it...apparently he absolutely loves this map. Anyways,
there was a new texture pack out with recolors of some of the
textures I originally used in Titanium Tide, so I thought
a new texture pallete as well as some gameplay tweaks would
be enough to warrent a new standalone release. All-in-all
some weapons have been moved around as well as some things
thrown in and taken out. It uses some of Sabbat Martyr's
resources (most noteably the Karasawa and the Nailgun), a
new Bigfont, new music, and of course a new texture pallete.
The map is very fast-paced and will not play very well with more
than four players. Also, do not play Goblin on this map. You
WILL get raped...and raped hard.
* What is included *
New levels : Yes
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : Duel Recommended
Difficulty Settings : Only implemented with bots.
* Construction *
Base : sbbtmrtr.wad (SMDM31, Titanium Tide 1024)
Build Time : [Original] 3 weeks, [Gold Edition] 8 Hours
Editor(s) used : Doom Builder, XWE, GIMP 2.2, MSPaint
Known Bugs : None that I know of.
May Not Run With... : 97d - Beta2 or lower (latest release recommended)
* Copyright / Permissions *
Authors may NOT use the levels in this file as a base for modification or
reuse. You may modify and re-use graphics as you will, with proper credits
given. Contact the respective authors for permission to use the music tracks.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors