Names
Too Dark Park
Filenames
2drkprk.wad
Size
479.43 KB
MD5
8dfb6a090a6d0cef8f734de179f14870
SHA-1
970864395adae656a174d31cc5942e0a3faf8fd5
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
18
Maps
1
 
MAP01
==============================================================================
Title                   : Too Dark Park
Filename                : 2DRKPRK.zip or PROPHET.zip (on The Black Cat Game 
                          Server)
Author                  : Steve Bryan (The Prophet)
Email Address           : sbryan@icon.com
Misc. Author Info       : Deathmatch demo junky. Experimental, Mystical music
                          advocate and player.
                         
                          Goofy Description:
==============================================================================
     I've worked on this silly level for over six months now and 
I have often wondered why.  For some reason beyond my control, I could 
not stop adding sectors.. they began to take over my life..until I could no 
longer focus on anything other than sectors..sectors.. and more sectors....
Sectors everywhere. They're driving me MAD!...MAD I TELL YOU!! Anyway, I've 
finally kicked the habit (for now- deathmatch levels are on there way). 
I would like to take this moment to discuss the inner workings of Too Dark 
Park. It is a special level. It is dedicated to the memory of Dwayne R. 
Goettel of the late "industrial" band Skinny Puppy whom without which, many 
of you NIN fans out there just may not have existed. Brap on...The Process 
awaits us!  Now then, as for the technical Doom stuff, this is a very large 
level meant to be played single player.  If you don't enjoy hunting for your 
frags, just stick to single player for this one (although a 4 player 
deathmatch may not be so bad).  
Because I couldn't keep myself from constantly adding new sectors, those 
of you with "slower" machines may find that your game runs slow in certain 
areas of the map... it shouldn't be as bad as some large maps though. This is 
not a die and start over again and again level- I tried to disperse the 
monsters evenly and to not create a level full of "boss monsters" who want to 
destroy and kick your butt over and over again. 
Hopefully you should find this level less impossible than most of the 
mid-range IWADS in Doom2.
  *There is, however, one secret area in the level which needs to be uncovered  
in order to make successful completion -more- possible.  It is an area where
you will find alot of fun ammunitions (and a few nasty bad guys as well).
Being a large area in and of itself, discovery of this area should ensure that 
weapons aren't exhausted, yet may prove to be a challenge to exit back to the
normal areas.*
   Lastly, have a good time with this level.  Alot of time was spent on 
textures!
================================================================================
Additional Credits to   : The obvious (id), Rogue for the very cool and super- 
neat BBS known as The Black Cat Game Server OKC, Bluegill for being such a cool 
guy, testing my level, and playing doom with me to bring me out of my 
Deathmatch withdrawl convulsions, and lastly the creators of all doom editors 
everywhere (especially the ones I used).
==============================================================================
                          
* Play Information *

Map #                   : Map 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Implemented to an extent...as far as monsters
                          and ammunitions are concerned (in single player)
                          more will be found in skill 3 and up with skill 3
                          being just slightly easier than skill 4.
New Sounds              : Yes ...including my favorite one-liner by Ash :)
New Graphics            : Yes
New Music               : Yes ....an original "The Ninth Circle"
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : Doomcad 4.0-6.1, Deutex, Wintex, WadAuthor, Corel  
                          Photo Paint (for the pretty sky you will see), 
                          DMaud for the goofy extra sounds :-), RMB2.1,
                          BSP1.2.
Known Bugs              : report any to email address above


* Copyright / Permissions *

Music: Ninth Circle (c) Steve Bryan 1996
Please do not modify or reproduce the music. 

Authors MAY use this level as a base to build additional levels so long as 
the original archived file is distributed zipped with the modified version
and is mentioned in the new text file.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD etc) as long as you include all files
intact.


* Where to get this WAD *

The BlackCat Gameserver: (all we do is sit around and play Doom all day and
                          all night) Come join us! (405) 749-8220 node 1
FTP sites: ftp.cdrom.com                                 749-8221      2
                                                         749-0597      3
HAVE FUN, DOOM II FOREVER                                749-0598      4
           (let's all talk them into a 50 dm player patch) :)

MAP01

DM Spawns
5
Co-op Spawns
13
Help improve the database by uploading an image
Creative Commons License