I built this level primarily to test out a new feature I'd found in the Doom engine, before realizing that, although simplistic, this level could provide a bit of play value and test someone's coordination. I make no claims to original architecture in this one; I personally loathe levels with cyberdemons most of the time. It was necessary here.
================================================================ Title : Tread Softly! Filename : TREDSOFT.WAD Author : Brandon Bannerman Email Address : <email removed> Possibly to change soon. When in doubt refer to my surface mail address or BBS number. Misc. Author Info : 21yo ex-shareware programmer whose free time is wholly occupied by deathmatching in Doom, Doom2, or Heretic. Description : I built this level primarily to test out a new feature I'd found in the Doom engine, before realizing that, although simplistic, this level could provide a bit of play value and test someone's coordination. I make no claims to original architecture in this one; I personally loathe levels with cyberdemons most of the time. It was necessary here. Additional Credits to : Mackey McCandlish, author of the Doom Must Fall total conversion patch, one of the best that there is. The first level showed me what happens when you put more than one Player 1 start pos, and got me thinking... ================================================================ [*] Okay, what the smeg does this level do? [*] Map Number : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Not implemented (No point, really) New Sounds : Yes (Teleport sound replaced with a death scream from Heretic. You'll see why.) New Graphics : No New Music : Yes (E3M3 from Doom 1. Which reminds me, am I the only person who noticed that the music from Pandemonium is a remix of a Slayer song called Behind The Crooked Cross?) Demos Replaced : None [*] How the hell did you do it? [*] Base : Brand spankin' new scatch level Editor(s) used : DEU 2 (Yes, I know it's a hack, but I don't like ADE2 and will use this until DEU 5.3 is released.) BSP v1.2x RMB v2.0 NWT v1.3 Build Time : One lazy Sunday afternoon in May. (About four hours, including docs and optimizing) Known Bugs : See TECHNOTE.TXT [*] Cool! What can I do with it? [*] Authors may do whatever they like with this file, with the following stipulation: that if you use the level or the design technique used to create the landmines (see TECHNOTE.TXT), that you give me credit for it. Other than that, have at it! [*] Okay, I've probably got this WAD, but just in case... [*] FTP sites: ftp.cdrom.com ftp.idsoftware.com BBS numbers: Masterpiece MBBS (206) 639-0899 Other: If you're really desperate, don't have internet access, and can't call LD, then you can send me a diskette and some postage with a return mailer, and I'll jam whatever WADs of mine that I can fit on there. Brandon Bannerman 1612 James Lane #N15 Kent, WA 98032