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A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there.
================================================================ Title : Tree2.WAD Author : Greg Lewis Email Address : <email removed> Misc. Author Info : An avid Doomer since 12/10/93 (The Day), now working with a 386/40, unfortunately. There's more in the works, just wait! Description : A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there. Additional Credits to : WatcherTwo, for reviews and suggestions ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, although not recommended Difficulty Settings : Yes New demos : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : About 60 hours Editor(s) used : DEU 5.1, BSP 1.1x Known Bugs : Pixel-thin walls at level exit, unfortunately there is no work-around * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * This WAD can be FTPed at ocf.unt.edu, in /pub/doom/wads/newwads3 * The Story * You try to control the shaking you feel, but fail. Finally, after waiting so long, enduring so much, you see freedom before you, but you must act quickly. You shake your head to clear it, rubbing the last traces of grit from your eyes, feeling the scars on your face. You remember the time in the past when you last had the secure feel of a pistol in your hand. Then you were a man in his own right! You were assigned to the base on Mars, before any of this horrible Hell broke loose. The distress calls from Phobos, the short journey to the forsaken moon with your buddies, the beginning of a nightmare you'll never forget. Your buddies went in, and never came back out. You followed later, shooting anything that moved, even having to blast your own friends into pieces as they tried to kill you, possessed by an evil you were only just then beginning to fully grasp. The demon-spawn of hell poured forth in greater and more overwhelming tides, until you were fearing your own control over your gun, your sanity, your life. The end came swiftly, unforeseen, while you were standing at the entrance to a large assembly hall, blasting the evil demons back to the hell they had come from. You thought you had them taken care of, but suddenly the hall dawned black, stars shooting through dark- ness, dragging you deeper, deeper into a well of unconsciousness. Unknown to you then, Sargeant Balkong, your own commanding officer, snuck up from behind and clubbed you viciously over the head with his shotgun, ending your freedom, and starting your own hell. You awoke in this very cell, with a pounding headache and a bruise that hurt to think about. How long has passed since then? Days? Weeks? Months? Now finally, a taste of freedom! You caught one of your captors unawares when he brought you your daily dish of gruel. He went down easily, almost too easily, and you quickly threw his body under the door to block it from closing after him automatically. You glimpse the Tree growing outside your cell, the only other natural- ly living thing you've seen in this dungeon. It may be brown, but it clings to life, just as you clung to life while living (if that's the word) as a beaten prisoner. Now is the time to get your revenge on all those who punished you, to stop clinging to life, and take it into your own hands. You have a gun, and that's all you need... to finish the work you started, to get out of this hell-hole, and to rid Phobos from it's evil plague!