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Three highly playable levels created to try out some ideas.
E1M1, E1M2, E1M3
================================================================ Title : Trilogy Filename : TRILOGY.WAD Author : Chris Spain Email Address : <email removed> Misc. Author Info : Description : Three highly playable levels created to try out some ideas. Additional Credits to : My play-testers/guinea pigs Ed and Peter. ================================================================ Author's Notes : These levels were developed on a 486/33 machine, so there's no guarantee that they will run on anything less powerful. Some parts (especially the open streets on level E1M1) will probably run very slowly on many machines. Basically, I started working on a level using DEU just to try out some ideas I'd had whilst playing Doom (initially a metro station, then a street scene, then a cemetery). As you'll see if you play these levels, some ideas worked quite well (I'm proud of the floodlights and TV set in the final level) and others less so (check-out the disco in the first level), but overall I was quite pleased with the result. The second level is a bit of a space filler, so don't expect much from it, but the first and third levels work pretty well (including in Deathmatch mode). If you enjoy playing these levels or you have any interesting comments to make, feel free to send me an e-mail. Basic Plot : Your main aim is to destroy the Cyberdemon which has made its base somewhere around the city. You have heard that it is to be found in a hidden mansion near an old cemetery which can only be reached via an abandoned metro station. E1M1 : You begin your mission in the metro, but you've passed the abandoned metro stop and got off at the next station. You'll have to go round to the other platform and get on a metro going back the other way, but to do that you need a ticket. Unfortunately, this means venturing out into the roughest neighbourhood in the city... Hints : You're free to explore, but basically it's a linear plot based around the traditional keys (blue, then red, then yellow). E1M2 : Now you're on a metro train heading for the abandoned station. Once there, you'll have to find your way through an old factory to the surface. Hints : None necessary really. Just don't go dropping into any fiery pits expecting to find a way out - life's not like that! E1M3 : You've reached the surface via a secret elevator and find yourself in an ancient cemetery. Now all you have to do is find your way to the mansion and defeat the Cyberdemon! Hints : If you find your way blocked by a no-entry sign, you've missed a trigger. There's one in the cemetery and another in the mansion (remember: if in doubt, press it!). * Play Information * Episode and Level # : E1M1,E1M2,E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : All * Construction * Base : New level from scratch Editor(s) used : DEU and DeuTex. Known Bugs : Nothing major. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.