Tuning Contest#5 (aka Freakmapping)
Tuning Contest#5 (aka Freakmapping)
The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.
=========================================================================== Archive Maintainer : Advanced engine needed : Various (see below) Primary purpose : Single play =========================================================================== Title : Tuning Contest#5 (aka Freakmapping) Filename : freak5.wad fm5_arch.pk3 fm5_bwn.pk3 fm5_nil.pk3 fm5_dh.wad fm5_gst.wad fm5_shad.wad fm5_slav.wad Release date : 2010-Aug-12 Authors : Archi, Beewen, DragonHunter, Guest, Nil, Shadowman, Slavius Email Address : <email removed> Other Files By Authors : freak3.zip, freak4.zip. Description : The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable. Maps are published with some minor alterations (basically - removing found bugs and improvement of game balance). Additional Credits to : ID Software, Andrew Apted for Oblige, 3EPHOEd for Russian Doom Builder and Jake Crusher for readme. =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : all map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : Modified Build Time : 07.07.10 - 24.07.10 Editor(s) used : DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16, DoomBuilder 2, Photoshop CS 8.0 and others. Known Bugs : May Not Run With... : wrong port Tested With : GZDoom 1.4.8 (R762), GZDoom 1.4.8 (R814), prboom-plus 22.214.171.124 (for fm5_dh.wad) Below you can see a list of wads,located according to results of voting, following the results of the contest. Winners have been defined by voting on iddqd.ru forum - each participant, who voted, should have been put down marks to the maps on a 12-mark scale. Then each map's marks were summarized and were divided on a number of the voted on the given map. ======================================================================= WADFormatAuthorVers.placepoints ======================================================================= fm5_dh.wadLRDragonHunter- 110,63(*) fm5_shad.wadGZDoomShadowman1.4.8 2 10,29 fm5_arch.pk3UDMF (ZDoom)Archi2.4.1 3 8,88 fm5_nil.pk3UDMF (GZDoom)Nil1.4.8 47,86(**) fm5_bwn.pk3GZDoomBeeWen1.3.14 57,5 fm5_slav.wadGZDoomSlavius1.4.8 64,38 fm5_gst.wadGZDoomGuest1.4.8 - -(***) freak5.wadDoom 2Oblige0.94 - -(****) ======================================================================= (*)- LR = Limit Removing port (**)- Nil a.k.a. Dethernal. GZDoom 1.4.8 (R814) is required for his map. (***)- The map has been sent after the end of terms of competition and consequently was not ranked or voted for. (****)- level, created by map generator, which should be improved within the limits of competition. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/