Names
Tuning Contest#5 (aka Freakmapping)
Description
The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.
Filenames
freak5.wad
Size
174.69 KB
MD5
086200b16f7ead27362d4435ca6b270d
SHA-1
dc0b27aafa5f02e15120316220a0c315a6d26352
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
17
Maps
1
 
MAP01
===========================================================================
Archive Maintainer      : 
Advanced engine needed  : Various (see below)
Primary purpose         : Single play
===========================================================================
Title                   : Tuning Contest#5 (aka Freakmapping)
Filename                : freak5.wad
  fm5_arch.pk3
  fm5_bwn.pk3
  fm5_nil.pk3
  fm5_dh.wad
  fm5_gst.wad
  fm5_shad.wad
  fm5_slav.wad

Release date            : 2010-Aug-12
Authors                 : Archi, Beewen, DragonHunter, Guest, Nil,
  Shadowman, Slavius
Email Address           : ishadowman@mail.ru
Other Files By Authors  : freak3.zip, freak4.zip.

Description             : The archive contains the maps, sent on 
                          competition which was held in iddqd.ru on July, 
                          7-24th, 2010.
                          The idea of competition was that the map, 
                          created by the random map generator, is being
                          improved and modified by each participant of 
                          competition under the port chosen by participant
                          himself. Surprises and unusual decisions were 
                          welcomed as well. Thus the participant can map
                          game zones only within a rectangle outlined 
                          around of an initial map. Behind its limits, it 
                          was allowed to do decorative landscapes and 
                          technical sectors. Also all initial map's 
                          vertexes should have been invariable.

                          Maps are published with some minor alterations
                          (basically - removing found bugs and improvement
                          of game balance).


Additional Credits to   : ID Software, Andrew Apted for Oblige, 3EPHOEd for 
  Russian Doom Builder and Jake Crusher for readme.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : all map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No

* Construction *

Base                    : Modified
Build Time              : 07.07.10 - 24.07.10
Editor(s) used          : DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16,
                          DoomBuilder 2, Photoshop CS 8.0 and others. 
Known Bugs              : 
May Not Run With...     : wrong port
Tested With             : GZDoom 1.4.8 (R762), GZDoom 1.4.8 (R814),
  prboom-plus 2.5.0.5 (for fm5_dh.wad)



Below you can see a list of wads,located according to results of voting,
following the results of the contest. Winners have been defined by voting 
on iddqd.ru forum - each participant, who voted, should have been put down
marks to the maps on a 12-mark scale. Then each map's marks were summarized
and were divided on a number of the voted on the given map.


=======================================================================
WADFormatAuthorVers.placepoints
=======================================================================
fm5_dh.wadLRDragonHunter-  110,63(*)
fm5_shad.wadGZDoomShadowman1.4.8  2     10,29 
fm5_arch.pk3UDMF (ZDoom)Archi2.4.1  3     8,88
fm5_nil.pk3UDMF (GZDoom)Nil1.4.8   47,86(**)
fm5_bwn.pk3GZDoomBeeWen1.3.14  57,5
fm5_slav.wadGZDoomSlavius1.4.8  64,38
fm5_gst.wadGZDoomGuest1.4.8  -  -(***)

freak5.wadDoom 2Oblige0.94  -  -(****)
=======================================================================
(*)- LR = Limit Removing port
(**)- Nil a.k.a. Dethernal. GZDoom 1.4.8 (R814) is required for his map.
(***)- The map has been sent after the end of terms of competition and 
          consequently was not ranked or voted for.
(****)- level, created by map generator, which should be improved within the
  limits of competition.




* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/

MAP01

DM Spawns
1
Co-op Spawns
4
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Creative Commons License