See below for instructions. It definitely helps to know what you're doing before you try.
=========================================================================== Advanced engine needed : ZDoom 2.0 63a.cab Primary purpose : Single play =========================================================================== Title : Turret Syndrome Filename : turret.wad Release date : Author : Hyena Email Address : firstname.lastname@example.org Other Files By Author : Heh. Misc. Author Info : I was raised by a cup of coffee. Description : See below for instructions. It definitely helps to know what you're doing before you try. Additional Credits to : Strife - A couple of stolen sprites. (Oh noes) Beta testers: AirRaid Espi Hobo Nanami SargeBaldy Xaser =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Various basic DECORATE effects Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Not exactly the same game style as Doom . . . Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : It took 2 days or so to finish, then twice as many to get rid of the bugs. Editor(s) used : Deepsea Known Bugs : May Not Run With... : Earlier versions of zdoom * HOW TO PLAY * ---- * READ THIS BEFORE PLAYING * The basic goal is to prevent the monsters from crossing the base. If any monster reaches the other side and destroys their target, you will lose. Your main weapon, the railgun, starts with an ammo limit of 100. If you stop firing for a few seconds, the ammo automatically recharges. When your ammo runs out, you'll be able to keep firing at a much slower rate. Allowing your railgun to recharge is most often preferable. Shoot soulspheres to gain bonuses. The soulspheres disappear after a while, so don't let them go to waste. Example bonuses include a temporary ammo boost, increasing your maximum ammo, and speeding up the gun's recharge. Some bonuses directly effect enemies, so it's often better to wait for enemies to arrive on-screen before shooting a soulsphere. Just remember not to wait too long or you'll lose the bonus. There are 20 rounds. Round 19 and 20 are the only ones I've been unable to beat myself. I've come close to beating round 19. Round 20 is very nearly impossible. My high score is 28000. Try to beat it. IMPORTANT NOTE: This is almost impossible if you play with the keyboard, as the railgun doesn't autoaim. Use the mouse. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (Like always I'm flexible. I'm usually willing to allow my stuff to get tampered with, but I would like to be contacted first) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: