Title : Deliverance (version 2)
Filename : deliver.WAD
Size : 1.16mb zipped, 3.1mb unzipped
Date : 14/9/98
Author : Chris Lloyd
Email Address : firstname.lastname@example.org
Misc. Author Info : Academic mathematician working at the
University of Hong Kong, with 2 kids,
and old enough to know better. Oh yeah
I'm an Aussie.
* Play Information *
Episode and Level # : MAP01,MAP02,MAP03
Single Player : Yes
Difficulty Settings : Yes
New Sounds : Yes.
New Graphics : Yes. 60 new textures and 7 new flats
New Music : Yes.
* Construction *
Base : New level from scratch
Editor(s) used : Dmapedit, dmgraph, deutex, Paintshop-pro
Lviewpro, mid2mus, wave studio
Known Bugs : Sometimes the monsters don't attack.
A sky shimmer at main door of level 3.
Textures: Mostly Doom1/2, Quake and Heretic textures recoloured and
recontrasted in paintshop-pro. I made a few textures myself. The sky is
my own. The discerning punter will notice the Southern Cross in the
sky. Spot the Aussie. The dragon I pulled off a dungeons and dragons
website. These are great sources of graphics.
Sounds: Some quake sounds, the heretic teleport sound, ambient thunder.
The Cacodemon screech is an eagle, slightly treated in wave studio,
Music: Title : Twilight zone
Level 1: X-files
Level 2: from Batman Cartoon Maker.
Level 3: from Memento Mori
Special effect: Instantly lowering invisible platforms. This is used to
(1) make monsters appear from nowhere
(2) make objects appear where there were none
(3) make walls become instantly passable when pushed
(4) make switches appear from nowhere
Weapons: No plasma. Save up your rockets for the end of level 3.
You'll need plenty for the Cyberdemon.
Lighting: The levels get darker as you go, to give the impression of
time passing and the sun going down.
* Copyright / Permissions *
Do whatever the hell you like with this. Curse it. Corrupt it.
Re-release it with bugs and say Chris Lloyd did it. I don't care.
The fourth moon of Orion 7 has been colonised for 12 years. The
previous civilisation, thought to have been extinct, emerged from
the desert 4 years ago. Human colonists originally built fortifications
against the aliens but the last messages received by Earth suggest
that they have converted to the religion of the ancient inhabitants
and are now armed against Earth.
You were passing through the system when your ship lost its hyper-drive.
Desperate for food and water, you teleport from your ship into
the highest sentry post of the main fortification. Armed with your
almost useless pistol, what else can you do except take a deep breath
and pray for..deliverance.
Level 1: Begin in a sentry tower overlooking the military ports. Fight
your way into the minor command centre, out into the holding area and
back inside to the blue door which leads to the teleporter.
Level 2: Begin on top of a building. You need to find your way to the
arena between the two buildings and teleport back to the sentry tower.
From there you can teleport to the monastery which holds the exit gate.
Level 3: Begin outside the holding area of level 1. Fight your way across
the lava pits to the inner complex. You need all three keys to eventually
gain access to the central place of worship. Follow the ventilation
tunnels to a show down with the Cyberdemon guarding the final exit gate.
Other wads by me:
insanity - INSANITY. The first wad I uploaded. It has some flaws but
it does feature the shrink ray, later put into Hotel Hell.
sh5 - SLAUGHTER HOUSE 5 (a sci-fi book by Kurt Vonnegut before he
became `serious'). Six levels but they are not that great.
I was just learning and experimenting with all sorts of ideas.
helhotel - HELL HOTEL. Only 1 level but now with its fourth release it is
almost flawless and a pretty excellent level. The highlight
of the level is a shrink ray! Check it out!
hongkong - HONGKONG HANDOVER CEREMONY. One big level. Lots of new
textures and sounds.