Names
Tyson's Delight
Description
2 berserk-oriented maps made in different times:
Filenames
dai-2brk.wad
Size
493.21 KB
MD5
a3d890204573b6200b1db8dbd72826ec
SHA-1
6aab4806966f30203a71cea3c1006721d107916a
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
35
Maps
2
 
MAP01, MAP02
===========================================================================
Advanced engine needed  : limit-removing port
Primary purpose         : single\coop play
===========================================================================
Title                   : Tyson's Delight
Filename                : dai-2brk.wad
Release date            : 
Author                  : Walter "Daimon" Confalonieri
Email Address           : daimon.italia983@gmail.com
Other Files By Author   : A lot, some good, some bad
  

Misc. Author Info       : I love spamming stupid videos on forums.
  I build doom maps just for fun...

Description             : 2 berserk-oriented maps made in different times:

  MAP01 "F****** Metal!" (Nov. 2015):

  A short map with bricks and rusty metal, some of
  the original textures are been changed with some
  new placeholders, because i had to use WadMangle
  since Slade3 get crushed in the making of MAP02
  for some weird reason and i can't still know how
  fix this problem... also WadMangle is bad
  (or at least is pretty basic for editing stuff)

  MAP01 "Techubus" (May 2016):

  a medium difficulty map sets in a open techbase
  filled with sea, monsters and giant swimming
  mancubus, or at least it could be that in my
  intentions.
  
  Beware of new opening section and strange lights
  in odd places... and remember: after you kill the
  mancubus at the start, everthing will go easier!

Additional Credits to   : ID, for the fancy game!
                          My family
  Mancubuses because they are so magic
  Paul Corfiatis for the music on MAP02
  The Green Herring for compiling CC4 textures
  People at Doomworld for testing and FDAs
  
===========================================================================
* What is included *

New levels              : MAP01, MAP02
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : new from scratch
Build Time              : 3 days more than less for map02,
  a week with making a fixing map01
  
Editor(s) used          : Doom Builder 2, slade3, WadMangle
Known Bugs              : breaking HOM at the main open area of 
  the map02 at NE and SE, even goes in
  visplane...
May Not Run With...     : vanilla doom
Tested Whit: prboom-plus 2.5.1.3, chocorenderlimits, 
  zandronum 3.0 alpha


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
NO modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

If you have the file, you've got the WAD

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4
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