Names
UAC Earth Headquarters
Description
of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port features or replace any graphics/music. Figured I'd better get the basics down first. HINT: You may have to overload the generator to take out some baddies. Don't try to use a hovercar either. You took the hoverbus to work this morning.
Filenames
ehq.wad
Size
1.07 MB
MD5
da8bc39449d68b63e65e77c869dcf777
SHA-1
a7d94dea6e2008f11304268c0adfa3d9c4b38b12
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM, ZDOOM
Lumps
34
Maps
2
 
ACT001, MAP01
===========================================================================
Advanced engine needed  : Limit Removing Port (Zdoom suggested)
Primary purpose         : Single play
===========================================================================
Title                   : UAC Earth Headquarters
Filename                : eHQ.wad
Release date            : 4/8/2006
Author                  : Checkmate
Email Address           : namewithheld@hotmail.com (It's a real address and I would
love to hear what you think!!!)
Other Files By Author   : None, This is my first level

Story             : Takes place between Doom and Doom2 during the invasion of Earth.
You're a military consultant working in an office on the upper floor of UAC's
Earth Headquarters. Suddenly all hell breaks loose. You need to escape. Good thing
you still carry a gun...

Description of Level    :Fairly cramped, "building" type level that's on the hard side.
Ammo and health are pretty tight too. I didn't use any advanced
port features or replace any graphics/music. Figured I'd better
get the basics down first. HINT: You may have to overload the
generator to take out some baddies. Don't try to use a hovercar
either. You took the hoverbus to work this morning. 


Additional Credits to   : ID software, The author of Doombuilder, Lots of people on various boards
that answered my noob questions. Also would 
like to thank the playtesters who gave me feedback and suggestions:
Deeforce/ellmo/rustyslacker/Sheer-Cold/moontrader and especially Rob Palmer for
a 'hands on' aproach to fixing and refining the map!
===========================================================================
* What is included *

New levels              : Yes, 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes - Added an easy mode (Difficulty 1)for those new to
Doom - Tho I recommend Ultra Violence...


* Construction *

Base                    : New from scratch
Build Time              : Quite awhile. It's my first level so I had to learn how
to use Doom Builder.
Editor(s) used          : Doom Builder
Known Bugs              : ?


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or
reuse. It's not like I can prevent it.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *

The Usual: idgames/ and mirrors


ACT001

DM Spawns
0
Co-op Spawns
1

MAP01

DM Spawns
0
Co-op Spawns
1
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